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Re: Geonosis: Coastline
Posted: Sat Dec 11, 2010 11:00 am
by acryptozoo
Well atcually i fixed it last night ....
but i still have to add a couple things before I can release any sort of beta
i might get one released today... mabye
but ill post when ill be releasing it
so keep staying tuned
EDIT: changed the laatc
and got
THIS video fo one of my anims.
Re: Geonosis: Coastline
Posted: Sat Dec 11, 2010 12:15 pm
by Firefang
Nice
Re: Geonosis: Coastline
Posted: Sat Dec 11, 2010 12:18 pm
by martin105038
acryptozoo wrote:
i might get one released today... mabye
Great news

Re: Geonosis: Coastline
Posted: Sat Dec 11, 2010 8:34 pm
by acryptozoo
beta is withheld for today and probably a couple days do to ome problems with the republic side
ill try to get it out tomm.
so in the meantime please enjoy
This
Re: Geonosis: Coastline
Posted: Sat Dec 11, 2010 8:43 pm
by Jendo7
That's some really impressive animations.
I can imagine that's quite difficult to set up.
Re: Geonosis: Coastline
Posted: Sat Dec 11, 2010 9:28 pm
by Fiodis
Just a note - if you have any flyer splines you want to make sure the animation paths don't cross them. (And if you don't have any flyer splines but you do have AI-pilotable flyers you should probably make splines, anyway).
Re: Geonosis: Coastline
Posted: Sun Dec 12, 2010 9:09 am
by acryptozoo
good news ... beta will be out very soon just after a few finishing touches
soo beta tester watch you pm folder
Re: Geonosis: Coastline
Posted: Sun Dec 12, 2010 9:48 am
by [Padawan]Helkaan
It's just... Amazing.
Venator+Republic shuttle+republic corvette+LAAT+fighter+CIS spaceships...
As Fiodis said, I imagine the time that it must take to set up.
Really, really impressive.
Note that if you upload it on SWBFiles, a staff will give you a 20/20 or something like that...
Re: Geonosis: Coastline
Posted: Sun Dec 12, 2010 11:27 am
by acryptozoo
[Padawan]Helkaan wrote:It's just... Amazing.
Venator+Republic shuttle+republic corvette+LAAT+fighter+CIS spaceships...
As Fiodis said, I imagine the time that it must take to set up.
Really, really impressive.
Note that if you upload it on SWBFiles, a staff will give you a 20/20 or something like that...
thanks alot
Beta out happy testing everyone
Re: Geonosis: Coastline
Posted: Sun Dec 12, 2010 2:53 pm
by commandoCC-9811
ok, here are some problems I found:
1. I'm using the English Battlefront 2, so the localization is not there for any objects .
2. The command posts are far apart, so it takes a long time getting from one to another (I would put 2 more command posts).
3. The background animations have some of them running into each other and other objects.
4. The AI bump in to A LOT of objects continuously, I would advice more paths for the AI around the command posts.
I'll see if there are any more, but a great map all together

Re: Geonosis: Coastline
Posted: Sun Dec 12, 2010 2:58 pm
by acryptozoo
commandoCC-9811 wrote:ok, here are some problems I found:
1. I'm using the English Battlefront 2, so the localization is not there for any objects (I can give you the names for the troops if you want, PM me with answer).
2. The command posts are far apart, so it takes a long time getting from one to another (I would put 2 more command posts).
3. The background animations have some of them running into each other and other objects.
4. The AI bump in to A LOT of objects continuously, I would advice more paths for the AI around the command posts.
I'll see if there are any more, but a great map all together

thanks for reporting1
1. im using english too yeah havent loacalized the sides yet
2. hrmmm i didnt think that they were too far apart ill think about but i likda like the cps the way they are
3. yes i saw alot of that (reomving alot of the animations anyways)
4. yeah im working on that now
Re: Geonosis: Coastline
Posted: Sun Dec 12, 2010 4:38 pm
by skelltor
after a quick and fun playthrough here is some things i have found
1 the super battledroid looks "wierd" like really short legs
2 the cps are to far apart (maby let people get into the vehicles
3 the minimap is backwards for the orbital strike
4 the neimadian crashes when i switch his first weapon
5 the skytroopers weapon in first person has the basic rifles geometry
6 the award weapons have the stock mshes
7 imo the green clone skins don't fit on this map maby make them darker
all in all i liked it the flyers are great

Re: Geonosis: Coastline
Posted: Sun Dec 12, 2010 6:15 pm
by commandoCC-9811
The Skytroopers weapons can't switch back once switched to pistol.
Re: Geonosis: Coastline
Posted: Sun Dec 12, 2010 6:52 pm
by acryptozoo
commandoCC-9811 wrote:The Skytroopers weapons can't switch back once switched to pistol.
Thanks all for the reports working on the problems now
and an update too yay
added a loadscreen:
*ignore that salty cliffs wont change on my swbf2 shows up in debug though
and got rid of the little venators and made a big one
more updates/fixes soon
Re: Geonosis: Coastline
Posted: Sun Dec 12, 2010 6:58 pm
by yoyoman
I only have one bug right now. The map freezes sometimes great animations though.
Edit: never mind I played it again dose not stop in places any more but units do stand around and not do anything.
Re: Geonosis: Coastline
Posted: Sun Dec 12, 2010 7:01 pm
by SAMofBIA
i have not had any errors besides lack of enemy fire at me.
EDIT: and a few animation crossovers but thats to be expected.
Re: Geonosis: Coastline
Posted: Mon Dec 13, 2010 11:37 am
by Deathplayer
it's a good map, but:
seen wrong animations
the idea to shoot out of the acclamator doesn't work, because when the acclamator flies, it doesn't take you with it. you'll get pressed to the back of the room and can't do anything.
i'll look out for other errors later.
Re: Geonosis: Coastline
Posted: Mon Dec 13, 2010 3:32 pm
by acryptozoo
Deathplayer wrote:it's a good map, but:
seen wrong animations
the idea to shoot out of the acclamator doesn't work, because when the acclamator flies, it doesn't take you with it. you'll get pressed to the back of the room and can't do anything.
i'll look out for other errors later.
yeah the acclamator want supposed to carry you
but ... the transport im going to make enterable so you can ride it
and im going to rework all the animations so you cant see them snap back 40% done with that
ill get some other updates up soon to
Re: Geonosis: Coastline
Posted: Mon Dec 13, 2010 4:49 pm
by Fiodis
Also, are you taking my suggestions for skydome objects? That's really a
much more efficient way to do those ships than props and animations. I feel like you're putting far too much emphasis on the ship props and animations than you should be doing.
Re: Geonosis: Coastline
Posted: Mon Dec 13, 2010 4:57 pm
by acryptozoo
Fiodis wrote:
Also, are you taking my suggestions for skydome objects? That's really a
much more efficient way to do those ships than props and animations. I feel like you're putting far too much emphasis on the ship props and animations than you should be doing.
yes im going to add skydome objects and gonna red rid of alot of the anims i got