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Re: Height Boundaries

Posted: Sat Aug 09, 2008 1:34 am
by MasterFang1
Hey, even though no one ever goes to this part of the forum anymore, I have a question about hex editing. Recently, I was messing around with Bespin:Cloud City's .lvl file (bes2.lvl) with a hex editor. I figured out how to remove leaving battlefield and now I can go out of the map as far as I want without dieing. My mod also works online, without people having to download it. But, I want to remove height boundaries too. I was wondering if any of the veteran modders out there knew how to do this with a hex editor? Please respond soon :bowdown:


EDIT:Anyone going to respond :cry: ?


Edit2
Sorry to double post, but if this is of any relevance: I use hex editor, XVI32 and Hex Editor Neo. gtpwn

Re: Height Boundaries

Posted: Sat Aug 09, 2008 12:55 pm
by Ka-Ching
come some help fang here! i know some of you ppl still look in this section!

Re: Height Boundaries

Posted: Sat Aug 09, 2008 9:19 pm
by Teancum
You're not going to have much luck finding those values in hex. When compiled, the actual data is not where it was before, plus now it's in binary format. This would be a needle-in-a-haystack situation, and I'd recommend just avoiding it.

Re: Height Boundaries

Posted: Sun Aug 10, 2008 2:54 am
by MasterFang1
well... I guess I'll have to keep on searching then.. :runaway: It's just that my mod works without people having to download it, they can just come to my server. I want to keep it that way, I know how to do it with BFBuilder, but with hex editing I can do it without download.