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Kamino: Serene; Beta Available

Posted: Sat Mar 04, 2006 3:47 pm
by Astute
Title says all, i've made some progress and now i have a working, but basic port of Kamino: Serene

Current Problems:
>units
>Lighting... cannot color units/terrain/buildings all the same color.
>numerous game stopping errors.

RE: WIP: Porting Kamino: Serene

Posted: Sat Mar 04, 2006 4:04 pm
by Epena
Hmm.

That map OWNED.

I hope that you solve your issues..

I read the title and went 'heh, good luck'.

Let's see if our Astute can't break ground with the first underwater mission for BF1 AND BF2!

RE: WIP: Porting Kamino: Serene

Posted: Sat Mar 04, 2006 4:58 pm
by Guest
Astute
will you add Clone wars era?

RE: WIP: Porting Kamino: Serene

Posted: Sat Mar 04, 2006 5:24 pm
by Astute
No, this is just a carbon copy port, nothing new will be added. This is for those who didn't get to play it since it was released during swbf2. I'll save the clone war stuff for later anyway (manta sub possibly)

RE: WIP: Porting Kamino: Serene

Posted: Sat Mar 04, 2006 11:40 pm
by Astute
The above errors have been solved. The level has ported well so far, but i'm having trouble with the jetpack and the spawns

RE: WIP: Porting Kamino: Serene

Posted: Sun Mar 05, 2006 3:29 pm
by Astute
Everything is performing as i had hoped. The map is near completion, however i'm having trouble getting the AI to spawn. Anyone have any remedies?


Btw, here is a pic of my progress

Image

Sry its so dark... looks a whole lot better in game.

RE: WIP: Porting Kamino: Serene

Posted: Sun Mar 05, 2006 5:35 pm
by dreadlordnyax
lookin' good - cant wait to try it out! i really can't help you with the ai spawns, tho, sorry. any hints in your map scripts?

RE: WIP: Porting Kamino: Serene

Posted: Sun Mar 05, 2006 9:54 pm
by Astute
Near Completion, only two problems now are...

>Bots don't spawn
>My minisub crashes the map

Anyone have an idea how to fix either?

RE: WIP: Porting Kamino: Serene

Posted: Mon Mar 06, 2006 7:55 pm
by Astute
Well... its ported. Expect some form of beta for minor testing, mainly for balancing. I have noticed some annoying differences with swbf2 in comparison to swbf1,
mainly the fact that the bots won't respond to the jetpack. Another annoying thing i noticed is that i can't control the jetpack acceleration, so the original jetpack is
to fast, allowing you to glide nearly all the way across the level. The map overall however, is playable, and still very much intact.

RE: WIP: Porting Kamino: Serene

Posted: Tue Mar 07, 2006 4:09 pm
by Epena
So you got the AI to spawn? What did you do?

I had that same issue, and I added a CP and shrunk the capture/control regions, and then they worked for some mysterious reason..

RE: WIP: Porting Kamino: Serene

Posted: Tue Mar 07, 2006 4:41 pm
by Astute
Was very strange for me too. All I did was take out the Chunk geometry for my submarine and the bots started spawning.

RE: WIP: Porting Kamino: Serene

Posted: Tue Mar 07, 2006 5:50 pm
by Astute
Hmm, looks like i'm going to have some sort of delay on releasing the beta. My map has stop munging, as well as my other projects. All of the remedies i used before don't seem to work now.
I'm going to keep looking into it.

RE: WIP: Porting Kamino: Serene

Posted: Tue Mar 07, 2006 6:47 pm
by SWShellhound
release it here when you have a beta id release it on you send it and savefiles, it will please the masses
if you upload to both.

RE: WIP: Porting Kamino: Serene

Posted: Tue Mar 07, 2006 6:55 pm
by Ace_Azzameen_5
You could try sending it else where for munging, or a quick reinstall of the tools, of course.

RE: WIP: Porting Kamino: Serene

Posted: Tue Mar 07, 2006 6:59 pm
by SWShellhound
by the way what will the heros for this map be?

RE: WIP: Porting Kamino: Serene

Posted: Wed Mar 08, 2006 4:17 pm
by Astute
Ok, i have a beta now. I'll be releasing it on the SWBF2 Released forum, link to the thread is below

http://www.gametoast.com/index.php?name ... 7923#57923

As for heroes, there won't be any because it would be akward having underwater heroes... even if we did have any. Second, since all of the units have fast jetpacks
and sticky grenades, being a hero would be pointless. The only thing that really bugs me about the level so far is the AI. Unlike in swbf1 where they would use their
jetpacks to move all over the place, these AI don't use them at all. I'm not sure why either, mabye its some option i'm missing. Since they don't use their jetpacks, the
grenades rip through groups of them, so it is a pretty common sight to see 6 sea troopers/rebs getting blown up in the air. The other problem is the ammo for the
harpoon gun, since the munge isn't updating the ammo count. I'll look into a reinstall after i release the beta.

RE: WIP: Porting Kamino: Serene

Posted: Wed Mar 08, 2006 4:40 pm
by SWShellhound
looks cool if kit fisto ever gets released could you put him in

RE: WIP: Porting Kamino: Serene

Posted: Wed Mar 08, 2006 6:30 pm
by Jango_Fett_A
vehicles would be nice :D A gunship or two for the clones and possibly some droid bombers/ fighters for the CIS

~Jango

RE: WIP: Porting Kamino: Serene

Posted: Thu Mar 09, 2006 8:11 am
by Talibanman
underwater? u cant be serious...