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El Blocko Saber, And The Amazing Huge Hud Tag!
Posted: Wed May 02, 2007 9:57 pm
by Caleb1117
Ok two problems, first revans saber works, and looks normal in elimination, but in my conquest and CTF modes its a big white block, with glow.

number two is, I gave durge a wrist flamethrower from syth's new bounty hunter stuff, I gave it:
HUDTag = "hud_imp_flamethrower"
Whitch I found in the ODF of boba's flamethrower
It Looks Thus:

Obviously NOT what I want.
So now the important part.
When you people help me with my Problems.

RE: El Blocko Saber, And The Amazing Huge Hud Tag!
Posted: Wed May 02, 2007 10:02 pm
by YankFan1950
I think the first one maybe you are not calling the proper stuff in your lua or you are not properly calling stuff the second one I have no clue so I am srry I could only help with one.
RE: El Blocko Saber, And The Amazing Huge Hud Tag!
Posted: Wed May 02, 2007 10:04 pm
by Darth_Z13
No the LUA will have nothing to do with the saber. I had that problem before but I purposely set it like that. Try making the blade smaller in the ODF. For number two, look
here.
RE: El Blocko Saber, And The Amazing Huge Hud Tag!
Posted: Wed May 02, 2007 10:22 pm
by phazon_elite
Off Topic: Speaking of that topic, who the heck is Mike Z? I see his signature in some odf stuff like the wrist rockets, so he's obviously one of the designers...
On Topic: ROFL! That icon is huge!
I had this problem before, too. Sadly, it was with the Vibrosword, which has an inviso-bill texture like a WAMPA's...3....sabers. I can't really help on this one until I remember what else I did with other lightsabers (I remember getting this problem in a Mos Eisley project I had...).
- EP-782
Posted: Wed May 02, 2007 11:33 pm
by Syth
The lightsbare problem is because the the texure isnt in revans side. My guess is, you need to load it into the game through another unit. If you load dooku or someother hero that has the red sabre texure it should work.
For two follow Darth_Z13 link, just make the flamethrower a primary weapon (bobas flamethrower icon is meant for a primary weapon), or just dont add the icon.
Posted: Thu May 03, 2007 12:54 am
by Epena
There was an Acklay in BF1?
Posted: Thu May 03, 2007 9:32 pm
by [RDH]Zerted
Off-topic: I'd love a job like that.
Posted: Thu May 03, 2007 10:54 pm
by Caleb1117
Well, the blocky saber only required me to call everyone with a red saber in the lua. XD
As for the huge hud tag, I couldn't figure out how to fix it so i used something else.
Posted: Thu May 03, 2007 11:43 pm
by Teancum
Yeah, the saber issue is due to the saber texture not actually being in the Revan side. That's all there is to it. Move the texture over to his side and you won't have to eat up tons of memory calling lots of folks. The reason it appears in Hero Assault is because another character loads the same texture.
Posted: Fri May 04, 2007 9:42 am
by Caleb1117
wait, it takes up memory to call stuff in the lua? like it makes my AIA.lvl bigger?