Is there any way to have more than 255 connections in ZE planning? When I have more, mungelog says this error and repeats it with each additional connection above 255
Note that your planning doesn't need to be super-exact.
If you have set your barriers with care the units will walk around them even if it's in the middle of you planning path/hub (mostly, at least ).
yeah thats probably true but I actually adding "jump" functions to the connections which cause AI to jump when they step on the hub into the direction of the connected hub.
Im doing this for the stock maps (currently Mos Eisley) to make AI appear smarter and increase the difficulty (they get around map faster that way also)
but to jump more you have to have more connected hubs
does anyone know if it's the game's limitation or the ZE/munge limitation? That would help me in finding the fix that would allow for more (if its game's limitation then theres no fix but if it ZE limitation then I might be able to do something, though my chances are low)
oh Diet Dr. Pepper it, I tried puttnig huge hubs over the whole map haha and they walked into walls and also glitched insode walls too haha, the wookiee inside a wall actually killed me
Just a limit, technically. An eight year old game was never meant to have things on such a large/intricate scale. Limitation makes it sound like poor game code.