Page 5 of 5
Posted: Sat Apr 29, 2006 6:34 pm
by Penguin
yeh, it was finished ages ago
Posted: Fri May 12, 2006 8:29 am
by Penguin
okay, for my next map i've upgraded the textures for it? what do you think?
-snip-
Posted: Fri May 12, 2006 9:50 am
by PvtParts
looks great. Youve really done a nice job. my only gripe is the bars on the mag are to thick. make em thinner and this gun is set.
Posted: Fri May 12, 2006 6:54 pm
by -_-
maybe change the 999 to ---?
Posted: Fri May 12, 2006 7:01 pm
by Vyse
Looks good, maybe you could use the scrolling texture flag on the numbers.
Only thing I notice:
Some of the texture projections look like they stretch over parts. Like the side projection is also projecting the top of the gun.
Posted: Fri May 12, 2006 8:29 pm
by PvtParts
Yeah -_-, I had thought about that too.
I figured it doesnt really matter, and since theres no way im aware of to make it count down with the ammo, but good call.
Edit: and yeah, some of the textures do look a bit stretched. It still looks great. Best dc-17m series models for the battlefront games, by far.
Great work. If you can fix the texture stretching, blue line on the butt of the guns, and fix that clipping on the anti armor and these'll be professional quality models.
Posted: Sat May 13, 2006 2:20 am
by Penguin
i can't do anythign to it. all i'm doign is editing the TGA file. i can't edit the gun at all becouse XSI ran out
Posted: Sat May 13, 2006 1:03 pm
by PvtParts
perhaps someone with xsi could touch it up for you (not implying myself - i cant skin in xsi at all)
Posted: Sat May 13, 2006 8:19 pm
by JabbaLovesLava
Well, if you want (ONLY if you want) I could un-strech the textures. You'd have to wait a while tho because currently I don't have my computer.
Posted: Tue May 16, 2006 7:01 am
by Delta_57_Dash
You could change the 999 to 300 for the regular blaster, and then *blank*20 for the Sniper attachment, and then *blank*blank*blank* for the Anti-Armor.