Need info on how to apply an ODF file to my map
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- SlyCoopersButt
- First Lance Corporal

- Posts: 121
- Joined: Thu Jul 19, 2007 6:57 pm
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Need info on how to apply an ODF file to my map
Yes, I did all my research and read the documentation files that came with the mod tools and read the sticky through and looked everywhere else for hours. But I cannot figure out how to apply an ODF file to my map which alters the explosive power of all detpacks. The name of the file is "com_weap_inf_detpack_exp.odf". I know everything I need to know about changing ODF files but where do I put them in my (Example) data_ABC folder so that they get munged into the map and take effect? I know this may seem a very basic thing but this is one thing I've met total roadblocks on. I've literally tried everything in the book as the saying goes.
- trainmaster611
- Sith Lord

- Posts: 1779
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RE: Need info on how to apply an ODF file to my map
I hope you didn't edit the file in the assets folder. Never do that.
Got to assets/Sides. Click the common folder and copy it over to your data_ABC/Sides folder.
Now create four folders (or two if you have one era): rep, cis, all, imp. Now inside of each folder create 5 new folders: effects, msh, odf, munged, and req.
Now go back to the assets/sides folder and go to the cis folder and copy over cis.req and cisshell.req to your data_ABC/sides/cis folder. Do this for each side respectively.
Now go to the assets/sides/cis folder (or whatever side you want) and copy over the msh and odf and whatever else files you need over into their appropriate places in your data_ABC/Sides folder. This will allow you to edit your material for your map.
Now go to data_ABC/Common/Scripts/ABC and open up ABCc_con (and whatever era and mode you need to edit) LUA file. Make sure you are editing the LUA and not the BAK file.
Now go down to this line:
Then go munge your map.
Got to assets/Sides. Click the common folder and copy it over to your data_ABC/Sides folder.
Now create four folders (or two if you have one era): rep, cis, all, imp. Now inside of each folder create 5 new folders: effects, msh, odf, munged, and req.
Now go back to the assets/sides folder and go to the cis folder and copy over cis.req and cisshell.req to your data_ABC/sides/cis folder. Do this for each side respectively.
Now go to the assets/sides/cis folder (or whatever side you want) and copy over the msh and odf and whatever else files you need over into their appropriate places in your data_ABC/Sides folder. This will allow you to edit your material for your map.
Now go to data_ABC/Common/Scripts/ABC and open up ABCc_con (and whatever era and mode you need to edit) LUA file. Make sure you are editing the LUA and not the BAK file.
Now go down to this line:
Change it to this:ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
Once you've got that done, then go to your data_ABC/Sides/Common/odf folder and edit the odf file you want to edit.ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")
ReadDataFile("dc:SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")
Then go munge your map.
- SlyCoopersButt
- First Lance Corporal

- Posts: 121
- Joined: Thu Jul 19, 2007 6:57 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
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RE: Need info on how to apply an ODF file to my map
I'll try that. Thanks for the help.
{Edit}
I have tried it out exactly as you instructed. But BF2 always crashes to desktop at the very end of the maps loading. I have also tried many other methods as well again with no luck. Am I missing someting I need to do or am not doing correctly?
{Edit}
Nevermind! I made a mistake with a certain thing which I won't dive into but I got it to work! Man it's fun to abuse the power of ODF files!
{Edit}
I have tried it out exactly as you instructed. But BF2 always crashes to desktop at the very end of the maps loading. I have also tried many other methods as well again with no luck. Am I missing someting I need to do or am not doing correctly?
{Edit}
Nevermind! I made a mistake with a certain thing which I won't dive into but I got it to work! Man it's fun to abuse the power of ODF files!
Last edited by SlyCoopersButt on Fri Jul 20, 2007 4:37 pm, edited 1 time in total.
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
RE: Need info on how to apply an ODF file to my map
Post the BF2_Modtools.exe log
