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Re: Halo: Reach

Posted: Wed Apr 14, 2010 3:45 pm
by Fluffy_the_ic
Network Test 1 sounds friggin' amazing. And I dunno if I'm happy or sad to hear that the Splazer is back. And I really hope that in the full game Network Test 1 and Invasion are playable on more than one map. I hate games that make the most unique gametypes only available on one map.

Re: Halo: Reach

Posted: Sat Apr 17, 2010 12:36 pm
by Fusion
Image

From the GTTV thing last night, not my image by the way. :P

So Elites get some interesting loadouts, some of the names even sticking from Halo 2 (Ranger). I can't tell what that last Armor Ability is though, might be active camo.

Also, from what I saw, Invasion is my favorite gametype so far. Semi-Squad Spawns, Elites, Green Spartans only, Rank-colored Elites, Phantom drop-offs, Boneyard actually being inside of a Frigate at some points and thus being bigger than Sandtrap...

Re: Halo: Reach

Posted: Sat Apr 17, 2010 12:57 pm
by SilvaDalek
No M7 :(

Re: Halo: Reach

Posted: Sun Apr 18, 2010 8:43 pm
by Nova Hawk
Wait a minute, Fusion are you already playing Reach??

Re: Halo: Reach

Posted: Sun Apr 18, 2010 9:45 pm
by SilvaDalek
Nova Hawk wrote:Wait a minute, Fusion are you already playing Reach??
Fusion wrote:From the GTTV thing last night, not my image by the way.
Reading full posts is good :P

Re: Halo: Reach

Posted: Sun Apr 18, 2010 10:06 pm
by Nova Hawk
SilvaDalek wrote:
Nova Hawk wrote:Wait a minute, Fusion are you already playing Reach??
Fusion wrote:From the GTTV thing last night, not my image by the way.
Reading full posts is good :P
I did read that part but then he said and I quote:
Fusion wrote:Also, from what I saw, Invasion is my favorite gametype so far. Semi-Squad Spawns, Elites, Green Spartans only, Rank-colored Elites, Phantom drop-offs, Boneyard actually being inside of a Frigate at some points and thus being bigger than Sandtrap...

Re: Halo: Reach

Posted: Sun Apr 18, 2010 10:23 pm
by Maveritchell
Nova Hawk wrote:I did read that part but then he said and I quote:
Fusion wrote:Also, from what I saw, Invasion is my favorite gametype so far. Semi-Squad Spawns, Elites, Green Spartans only, Rank-colored Elites, Phantom drop-offs, Boneyard actually being inside of a Frigate at some points and thus being bigger than Sandtrap...
Fusion wrote:the GTTV thing last night

Re: Halo: Reach

Posted: Sun Apr 18, 2010 11:16 pm
by Fusion
If I had Reach two weeks before anyone else, why would I be posting here and not be playing it for that timeframe? :P

Re: Halo: Reach

Posted: Sun Apr 18, 2010 11:27 pm
by Nova Hawk
Ah, ok. Just got a little confused there. :oops:

Re: Halo: Reach

Posted: Thu Apr 22, 2010 3:41 pm
by Fluffy_the_ic
Game editions:
Click!
While Legendary seems like a waste of money, I think that limited seems like a fair enough deal, so I'll probably be preordering that.

Also, MP Vidoc: Click!
A few things I saw: At 4:20, broken-off turret, Oddball skull is on fire, (may be a Bungie Joke, though) the Armor Lock doesn't last so long as to be the cheapest thing in the world, the Splazer appears to have a shorter charge time, or at least a less obvious laser pointer, and frags now have a visible trail effect. I no longer have any doubts that the 11 day wait will be worthwhile. Image
Could an admin embed the vid?

Re: Halo: Reach

Posted: Thu Apr 22, 2010 4:04 pm
by SilvaDalek
:eek: :eek: :eek: :eek: :eek:
I must have the legendary edition.

Re: Halo: Reach

Posted: Thu Apr 22, 2010 4:49 pm
by Hebes24
SilvaDalek wrote::eek: :eek: :eek: :eek: :eek:
I must have the legendary edition.
*coughfanboycough*

Re: Halo: Reach

Posted: Thu Apr 22, 2010 4:53 pm
by Grev
SilvaDalek wrote::eek: :eek: :eek: :eek: :eek:
I must have the legendary edition.
That's too bad, because you can't have the game- Jorge doesn't exist, remember?

:P jk

Re: Halo: Reach

Posted: Thu Apr 22, 2010 6:16 pm
by Nova Hawk
Dude, Invasion is sounding pretty epic... prolly gonna be my fav game type next to Slayer.

Re: Halo: Reach

Posted: Thu Apr 22, 2010 6:34 pm
by RED51
Grev wrote:
SilvaDalek wrote::eek: :eek: :eek: :eek: :eek:
I must have the legendary edition.
That's too bad, because you can't have the game- Jorge doesn't exist, remember?

:P jk
Burned! :cpu:

Re: Halo: Reach

Posted: Thu Apr 22, 2010 7:17 pm
by SilvaDalek
RED51 wrote:
Grev wrote:
SilvaDalek wrote::eek: :eek: :eek: :eek: :eek:
I must have the legendary edition.
That's too bad, because you can't have the game- Jorge doesn't exist, remember?

:P jk
Burned! :cpu:
Who's Jorge?

Re: Halo: Reach

Posted: Thu Apr 22, 2010 11:38 pm
by Grev
SilvaDalek wrote:
RED51 wrote:
Grev wrote:
SilvaDalek wrote::eek: :eek: :eek: :eek: :eek:
I must have the legendary edition.
That's too bad, because you can't have the game- Jorge doesn't exist, remember?

:P jk
Burned! :cpu:
Who's Jorge?
A character in a game you aren't allowed to have. Shun the nonbeliever!

Re: Halo: Reach

Posted: Fri Apr 23, 2010 1:47 am
by Teancum
I thought it was cool of Bungie to give out the flaming helmet (wasn't it a chest piece in Halo 3?) if you shelled out the 150.00 for the full-out Legendary Edition.

Re: Halo: Reach

Posted: Fri Apr 23, 2010 7:27 am
by SilvaDalek
Teancum wrote:I thought it was cool of Bungie to give out the flaming helmet (wasn't it a chest piece in Halo 3?) if you shelled out the 150.00 for the full-out Legendary Edition.
Bungie wrote:An exclusive multiplayer Spartan armor effect
Are you referring to this or did I miss something? I thought that meant for Reach there was a special bonus Spartan armor effect.

Re: Halo: Reach

Posted: Fri Apr 23, 2010 9:38 am
by Fusion
Yeah, you get the Flaming Helmet in Reach only when you get the Legendary edition.