Page 1 of 1

Another type of glitch on the Death Star

Posted: Fri Jun 24, 2011 1:34 pm
by Dakota
ok i have noticed that when i use the deathstar in GCW mode (not in CW) the reinforcements are infinite and the cps are capturable. the LUA hasn't been modded at all but the units weapons and some healths have been modded (no new units just online compatable server mod).

this usally results in an extremely long battle of rebels defending their last cp and the empire holding the rest and then about to get rid of the rebel reinforcements and then instead of gameover it goes back up to 1000+ and then the rebels in a glorious charge take over half the cps and it is almost like when the level just started. anyone else see this glitch or know why its even happening?

Re: another type of glitch on the death star

Posted: Fri Jun 24, 2011 7:57 pm
by Marth8880
I have seen this glitch before, but only online on non-dedicated servers; this is why there is an option to have a timer for each map.