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Posted: Thu Apr 07, 2005 9:43 pm
by rebel_scum
hmm,i just tested it out and your right .thats really weird i'll try readding the vehicle spawns
Posted: Fri Apr 08, 2005 2:05 pm
by rebel_scum
ok,version 0.99a is out and basicly the only different thing is the clones have there vehicles.
here it is:
http://pcgamemods.com/11565/
im guessing maps arnt all that popular anymore,
but for those of you who are actually interested in maps
if you could give feedback that would be great,i'd like to get this finalized and move on with other projects.
i am trying to make a snow texured speederbike for this map
hoppfully everything will work out.
thanks
rebelscum
Posted: Fri Apr 08, 2005 3:25 pm
by Tyler_Durden
This message board doesn't get as many replies with feedback on maps as Lucasarts forums do. If you want some feedback relatively quickly, check them out. I suspect there's not too many who know about the Gametoast boards.
Posted: Fri Apr 08, 2005 7:29 pm
by guru
i think its the fact that there are 3-5 new maps every 5 days

im still testing out maps from 10 days ago...
Posted: Tue Apr 12, 2005 12:50 pm
by rebel_scum
hey guru can you stick this map on gametost
thanks
Posted: Tue Apr 12, 2005 3:45 pm
by Commander_Sunshine
Hmmm, as of yet, I can't get it to download. It keeps on popping up an error message on the pcgamesmods page. The pics are awesome however.
If anyone is having a similar problem, let me know.
Shining on,
Commander_Sunshine
Posted: Tue Apr 12, 2005 7:40 pm
by DeathT
anyone here in gamtoast is interested in maps as always. i do enjoy map. i dont want to stick with SWBF orignal map. mods map give more experience and give a better training.
Posted: Wed Apr 13, 2005 2:10 pm
by rebel_scum
Commander_Sunshine,im trying to get this map on gametoast (guru i sent you a PM) if the link for pcgamemods.com still doesnt work then i'll put a link here once its up on gametoast.com
Thanks
Posted: Thu Apr 14, 2005 12:39 pm
by rebel_scum
ok, im hoping on getting this map finalized soon like really soon.i will leave it pretty much how it is now,just make a few minor last toutches on it.
if any one has any other suggestion that you cant sleep till its done please say so
guru i sent you an email with the map description and the link
to it,can you let me know when its up on gamtoast
thanks
rebelscum
Posted: Tue Apr 19, 2005 10:33 am
by EraOfDesann2005
Hm...I'd say to try and learn how to add more AI before making the final version. Also, the props sitting around (like the downed ATAT, the crashed X-Wing, the Millenium Falcon) felt out of place when I played the map in the Clone Wars era. Also I'd add some turrets to the bunkers. Good map overall.
Posted: Tue Apr 19, 2005 10:51 am
by OOM-9
I believe the Battlefield 1942 Map you were recreating was Operation Battle Axe. Two hill bases with fighters and tanks, and six CP bunkers in the battlefield below.
Great map.
Posted: Tue Apr 19, 2005 7:55 pm
by rebel_scum
EraOfDesann wrote:Hm...I'd say to try and learn how to add more AI before making the final version. Also, the props sitting around (like the downed ATAT, the crashed X-Wing, the Millenium Falcon) felt out of place when I played the map in the Clone Wars era. Also I'd add some turrets to the bunkers. Good map overall.
well...
i do know ho to add more AI and i did(maybe you havnt playedthe latest version)
as for the AT-AT,X-Wing's i will swithch them but i sorta want to keep in the falcon
thanks
Posted: Tue Apr 19, 2005 8:20 pm
by EraOfDesann2005
Well I saw a pic of a ship that looked just like the Millenium Falcon in the Episode III behind the scenes book. It was exactly the same except that it had some blue coloring. If you have any experience with textures, then perhaps you can add blue coloring to it? Also, crashed Clone War vehicles could work because you know it'd make sense in both eras. Good map and thanks for taking in everyones' feedback! Not all modders do that.

Posted: Tue Apr 19, 2005 9:24 pm
by rebel_scum
hmm,ya i have worked with re texuring,skining,etc.etc. and i might TRY it.
EraOfDesann wrote:Good map and thanks for taking in everyones' feedback! Not all modders do that.

thats what i want and thank you for your feedback

Posted: Tue Apr 19, 2005 11:07 pm
by fruitymarshmallow
I just looked into this forum, but isn't the ground in rhen var more like icy instead of snow? just wondering...
Posted: Tue Apr 19, 2005 11:11 pm
by rebel_scum
well since its a world (or whatever you want to call it) that is in Episode III i dont know much about it.
but i would GUESS that it would be a combo both ice and snow.
i stillam giong to fix up the terrain meaning blending different textures together.
EraOFDessan:could you maybe scan the pic of the falcon lookalike thing
thanks
Posted: Thu Apr 21, 2005 10:09 pm
by EraOfDesann2005
Hey I was playing your map again and thought that some trenches might be good to have so that players can get around the map without getting killed by tanks. The only downside of this is that bots can stuck in the trenches if they're not smart.
could you maybe scan the pic of the falcon lookalike thing
thanks
I wish I could, but I'm sad to say that the book wasn't mine.
Basically it looked like a cleaner version of the falcon with some blue stripes. Actually, I'll just make a little pic with Paint to give you an idea.
And just to clarify, Rhen Var isn't in Episode III. LOL
http://img.photobucket.com/albums/v631/ ... Falcon.bmp
There's my drawing of it. I barely remember what it looked like. I'm sorry I couldn't do better.
Posted: Sat Apr 23, 2005 10:49 pm
by rebel_scum
no problem,i dont think im gonna be diong it anyway so it doesnt really matter.
i thought i heard that rhen var was gonna be in episode III,oh well
im trying to get the final out soon maybe even today
Posted: Mon May 02, 2005 1:49 pm
by EraOfDesann2005
Is the final out?