Another Nooby question !
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- REivEN
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Another Nooby question !
How can i add caves like the tunnel's on hoth from the outpost to echo base ? 
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Penguin
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Re: Another Nooby question !
Copy the objects and mshs and place them in ZE like other objects, the exit tunnel piece in ZE will have a pink box around it thats a terrain cutter, it cuts through terrain.
- REivEN
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Re: Another Nooby question !
And what do i need to change in the Chaingun odf to hold the chaingun like that ?
http://img509.imageshack.us/img509/1684 ... 113jl8.png
http://img509.imageshack.us/img509/1684 ... 113jl8.png
- Maveritchell
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Re: Another Nooby question !
Add "AnimationBank = bazooka"
- REivEN
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Re: Another Nooby question !
Ok but is within the mod tools a dead clone odf ?
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Penguin
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- REivEN
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Re: Another Nooby question !
and i need to make a dead clone in XSI ?
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VF501
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Re: Another Nooby question !
Or politely ask Qdin for the assets as he did make the dead clones. ( I can't remeber off the top of my head, who did the dead skins).
- REivEN
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Re: Another Nooby question !
Ok but in which odf do i need to put the "Animation = Bazooka" ?
EDIT: Excuse me sir
EDIT: Excuse me sir
Last edited by REivEN on Fri Sep 07, 2007 2:06 pm, edited 1 time in total.
- Maveritchell
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Re: Another Nooby question !
Earlier you wrote:REivEN wrote:Ok but in which odf do i need to put the "Animation = Bazooka" ?
To which I answered:REivEN wrote:And what do i need to change in the Chaingun odf to hold the chaingun like that ?
Are you even paying attention, lol?Maveritchell wrote:Add "AnimationBank = bazooka"
- REivEN
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Re: Another Nooby question !
Ok but is it possible to remove a hero from the map i am making ?
- Maveritchell
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Re: Another Nooby question !
Yes. And none of your questions are related. So if there's a new one, then make a new topic, it keeps it easier for people to answer them (and for me to lock them, when they're done.) 
