Info re: SoldierBan, HoverBan, etc. CP instance properties

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Marth8880
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Info re: SoldierBan, HoverBan, etc. CP instance properties

Post by Marth8880 »

So I noticed that in Polis Massa, some of the CPs seem to make use of the SoldierBan, HoverBan, SmallBan, MediumBan, HugeBan, and Flyerban instance properties. Every 'Ban' property for those CPs is set to 1 except for SoldierBan, which is still blank (as that is the default value). Here's a conversation between me and AQT regarding the possible purpose of these instance properties:
2:43 PM - [GT] Bran: So I noticed that Polis Massa's CPs use the HoverBan, SmallBan, MediumBan, etc. instance properties. :o
2:43 PM - [GT] Bran: Their values are just 1.
2:44 PM - AQT: Hmm...
2:44 PM - AQT: CPs have those properties?
2:44 PM - [GT] Bran: Yeah.
2:44 PM - [GT] Bran: So I think what it does is it prevents units who are inside such vehicles from attempting to move to the CP to neutralize, capture, or defend it.
2:44 PM - AQT: To prevent vehicles and stuff from capturing?
2:44 PM - [GT] Bran: Yeah.
2:45 PM - AQT: Ah...
2:45 PM - [GT] Bran: Which would make sense.
2:45 PM - AQT: You plan on using this for something? :o
2:45 PM - [GT] Bran: Possibly. It's definitely very useful information.
2:45 PM - [GT] Bran: Because SoldierBan is still blank.
2:45 PM - [GT] Bran: Though HoverBan should probably be blank too...
2:45 PM - [GT] Bran: Because jetpack units...
2:45 PM - [GT] Bran: Not sure though...
2:45 PM - [GT] Bran: But um
2:45 PM - AQT: Hover is for hover vehicles, right?
2:45 PM - AQT: Aight.
2:47 PM - [GT] Bran: I'm almost positive that in ZE, the Soldier, Hover, Small, Medium, Huge, and Flyer flags always refer to the AISizeType values of the same names.
2:47 PM - [GT] Bran: And jetpack units are typically set to Hover.
2:47 PM - AQT: Ah...
2:47 PM - [GT] Bran: And vehicles typically to Small, Medium, Huge, or Flyer.
2:48 PM - [GT] Bran: Since Hover is kinda broad.
The main point being: "I think what it does is it prevents units who are inside such vehicles from attempting to move to the CP to neutralize, capture, or defend it," which would make sense considering the nature of the map.

Any thoughts on this?
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