Ok so i wanted to add lowbacca in my mod so i made a new skin and than colorized his lightsaber a new color. But i get a ctd with no sev 3 errors. In my munge log though there is this message.
ERROR[PC_texturemunge msh\yellowzorz.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge msh\yellowzorz.tga]:Attempt to write palette entry to 24-bit image. [continuing]
2 Errors 0 Warnings
I serched but there were no results help please.
lightsaber textures
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- skelltor
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Re: lightsaber textures
does the texture stil have an alphachannel?
in case you are using the yellow texture of taivy's electrostaff: that texture wont work as lightsaberbladetexture properly because it has no transparency
in case you are using the yellow texture of taivy's electrostaff: that texture wont work as lightsaberbladetexture properly because it has no transparency
- skelltor
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- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
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Re: lightsaber textures
idk if it has an alpha chanel but no i am not useing that texture i just colorized the stock green lightsaber yellow.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: lightsaber textures
alright, i just wondered because the name of the texture in your log was exactly the same as taivyx's
to find out if it has an alphachannel, open the texture with irfanview and look on the number behind the resolution
if its 24 the texture doesnt have an alphachannel (red 8 bit, green 8 bit, blue 8 bit), if its 32 the texture has one (8 bit alpha)
to find out if it has an alphachannel, open the texture with irfanview and look on the number behind the resolution
if its 24 the texture doesnt have an alphachannel (red 8 bit, green 8 bit, blue 8 bit), if its 32 the texture has one (8 bit alpha)
