I renamed the rep_1st_weap_inf_pistol_real.tga to noicon.tga and did this to the .odf of what i want to be the dc-15s carbine and it still isn't showing up any help? Also i don't know if this has anything to do with it but i also copied rep_1st_weap_inf_pistol_real.tga before renaming it. So there's both the rep_1st_weap_inf_pistol_real.tga and noicon.tga
the .odf files don't work if in the name there is a "space" i mean rename it in dc-15s_carbine, it will work fine.
Re: fixing the dc-15s carbine
Posted: Mon Dec 22, 2008 7:57 am
by Aman/Pinguin
Delta-1035 wrote:the .odf files don't work if in the name there is a "space" i mean rename it in dc-15s_carbine, it will work fine.
What are you talking about?
Re: fixing the dc-15s carbine
Posted: Mon Dec 22, 2008 8:01 am
by Delta-1035
i've had the same problem i've called an odf DC-15A Blaster Rifle and it didn't work, when i renamed it DC15A_Blaster_Rifle it works perfectly i don't know why
Re: fixing the dc-15s carbine
Posted: Mon Dec 22, 2008 8:03 am
by Aman/Pinguin
Delta-1035 wrote:i've had the same problem i've called an odf DC-15A Blaster Rifle and it didn't work, when i renamed it DC15A_Blaster_Rifle it works perfectly i don't know why
He never said his odf is named dc-15s carbine.
Re: fixing the dc-15s carbine
Posted: Mon Dec 22, 2008 8:04 am
by Delta-1035
oh yes:
YaNkFaN wrote:... be the dc-15s carbine and it still isn't showing up ...
EDIT:
i notice the error, this is the right odf
[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "rep_weap_inf_dc15carbine.msh"
in "GeometryName" and "HighResGeometry" don't write ".msh"
Re: fixing the dc-15s carbine
Posted: Mon Dec 22, 2008 8:14 am
by Aman/Pinguin
Delta-1035 wrote:oh yes:
YaNkFaN wrote:... be the dc-15s carbine and it still isn't showing up ...
But he doesn't say he named the ODF like that.
Delta-1035 wrote:
EDIT:
i notice the error, this is the rirght odf
[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "rep_weap_inf_dc15carbine.msh"
Aman/Pinguin wrote:But he doesn't say he named the ODF like that.
oh, you're right
Aman/Pinguin wrote:Correct that should be it.
Re: fixing the dc-15s carbine
Posted: Mon Dec 22, 2008 10:21 pm
by YaNkFaN
ok so i got it to appear in game i just removed the .msh in the beginning and now there is a floating icon of the rifle...is there a way to fix this or do i just have to remove the hud icon and if i do how do i do that?
i read this and followed the instructions and the icon is still floating can anyone help or @teancum can you send me your extraweapon.hud file for that map here is mine
TransformNameMesh("player1weapon1")
// add msh names of first weapons here and remove unused lines
{
NameMesh("rep_weap_inf_dc15carbine", "com_inv_mesh")
also the .config file as well as the .req file are in their correct places..
any help would be appreciated
Topics merged -Staff
Re: hud problems yet again...
Posted: Tue Dec 23, 2008 7:10 pm
by Deviss
YaNkFaN wrote:ok so i followed fragme's tutorial and got the dc-15 to show up correctly now i have a problem with the haywire detonator i did some searching and found this http://www.gametoast.com/forums/viewtop ... re#p244103
i read this and followed the instructions and the icon is still floating can anyone help or @teancum can you send me your extraweapon.hud file for that map here is mine
TransformNameMesh("player1weapon1")
// add msh names of first weapons here and remove unused lines
{
NameMesh("rep_weap_inf_dc15carbine", "com_inv_mesh")