Page 1 of 2
Question Fourm 2
Posted: Sun Jan 21, 2007 11:00 am
by EGG_GUTS
1.How do you make a Hunt mode? *SOLVED*
2. In ZE whats the button on the bottom saying Break Up Obj then magic button and for c.chico then obj to camera*SOLVED*
3. In the lua where it says rep_inf_ep3_rifleman(example) then 9, 25 I no
it's something to do with spawning but can you put other numbers
then 1,4,9,25? (nooby question) *SOLVED*
4. What is darth maul's skeleton and lowres name? is it maul and maullz?
5. how do you edit the lighsaber's blade color? *SOLVED*
6. I wanted to add darvader's cape to the snow scout trooper so in the odf of
imp_inf_sniper_snow in the cloth I put imp_inf_darthvader_cape
and in the ODF imp_inf_darthvader_cape I switched it to go on imp_inf_sniper_snow
so why won't it work? *SOLVED*
7. I can't find the TGA texture for darth vader's cape is there even one? *SOLVED*
8. Is there a button that connects objects to other objects cuz when I want to add a ramp to a platform I can't get it perfect it always goes through it
9. What is the odf name for health and ammo droids? and the vehicle droid for BF1 ?
10. Where is the prop of the imperial landing craft like in the Kamino Mission?
I think that's all I probably forgot 1 though
Thanks
RE: Question Fourm 2
Posted: Sun Jan 21, 2007 11:05 am
by Linus
[Message deleted by user]
- Linus
Posted: Sun Jan 21, 2007 11:09 am
by EGG_GUTS
So you have to use 1,4,9,25 to spawn them? aw that sucks
but with a unlockable unit what if u want max 2?
Posted: Sun Jan 21, 2007 11:31 am
by Darth_Z13
No EGG_GUTS Linus is wrong!
You CAN edit them but you have to replace them with other numbers. The 9 stands for the minimum number of units that spawn and the 25 stands for the max that can spawn. Same with the 1 and the 4.
Posted: Sun Jan 21, 2007 11:39 am
by Linus
Sorry, I did not read EGG's post that carefully. I am truly sorry !...
- Linus
Posted: Sun Jan 21, 2007 12:17 pm
by DarthD.U.C.K.
Posted: Sun Jan 21, 2007 3:05 pm
by EGG_GUTS
Thanks that's 2 down

Posted: Sun Jan 21, 2007 6:41 pm
by EGG_GUTS
More questions (I told you

)
4. What is darth maul's skeleton and lowres name? is it maul and maullz?
5. how do you edit the lighsaber's blade color?
thanks again
Posted: Sun Jan 21, 2007 6:58 pm
by -_-
read the documentation "BF2 Jedi Creation".
Posted: Sun Jan 21, 2007 8:24 pm
by EGG_GUTS
I'm not creating a new jedi I'm just turning a snow troooper into a royal guard
and I need maul's skeleton for him to hold maul's saber
Posted: Sun Jan 21, 2007 8:47 pm
by Darth_Z13
But it still explain about creating your own custom unit and will be useful to you when creating your unit. As for doing it, copy over the JED side and the snowtrooper model and skins and edit jed_knight_04 to use the snowtrooper model. Reading that document will help you with the process.
Posted: Mon Jan 22, 2007 12:18 am
by Linus
5. how do you edit the lighsaber's blade color?
Let
's look at
Obi-
Wan
's
Lightsaber
File located in the
Republic
's
Side
Folder...
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_ep3obiwan"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "bluelightsabre"
LightSaberTrailColor = "7 85 255 128"
If you want to change the
Blade
's
Colour into green, look here :
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_ep3obiwan"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre"
LightSaberTrailColor = "7 85 255 128"
I hope you will find this
Post helpful,
EGG' !...
- Linus
Posted: Mon Jan 22, 2007 7:20 am
by EGG_GUTS
What if I wanted to turn it black would it work?
Posted: Mon Jan 22, 2007 8:19 am
by Linus
No, there is no texture for a Lightsaber with black blade. But, you can modify a Blade Texture from the Mod Tool's Assets Folder ( bluelightsabre.TarGA, for example... ) so it turns out black...
- Linus
Posted: Mon Jan 22, 2007 12:28 pm
by wazmol
yes thats all well and stuff but you must make sure it still has it transparency. also in the odf you must change this:
LightSaberTrailColor = "7 85 255 128"
so when you swing it will still be blue.
you need to get a colour code for black and put it there.
Posted: Mon Jan 22, 2007 9:55 pm
by EGG_GUTS
I got the black sabers working but there pretty much invisible
Two more question
6. I wanted to add darvader's cape to the snow scout trooper so in the odf of
imp_inf_sniper_snow in the cloth I put imp_inf_darthvader_cape
and in the ODF imp_inf_darthvader_cape I switched it to go on imp_inf_sniper_snow
so why won't it work?
7. I can't find the TGA texture for darth vader's cape is there even one?
Posted: Tue Jan 23, 2007 12:35 am
by Linus
6. I wanted to add darvader's cape to the snow scout trooper so in the odf of
imp_inf_sniper_snow in the cloth I put imp_inf_darthvader_cape
and in the ODF imp_inf_darthvader_cape I switched it to go on imp_inf_sniper_snow
so why won't it work?
The
Imperial
Snow
Trooper
Model has no ''
Hard Points'' for
Darth
Vader
's
Cape.
But, if you really want
Darth
Vader
's
Cape to appear on the concerned
Unit, you can use the cape from
Star Wars Battlefront
's
Modification
Tools...
7. I can't find the TGA texture for darth vader's cape is there even one?
The name of the
Texture is ''
imp_inf_darthvader.TarGA'',
EGG'...
- Linus
Posted: Tue Jan 23, 2007 3:55 pm
by EGG_GUTS
Linus wrote:6. I wanted to add darvader's cape to the snow scout trooper so in the odf of
imp_inf_sniper_snow in the cloth I put imp_inf_darthvader_cape
and in the ODF imp_inf_darthvader_cape I switched it to go on imp_inf_sniper_snow
so why won't it work?
The
Imperial
Snow
Trooper
Model has no ''
Hard Points'' for
Darth
Vader
's
Cape.
But, if you really want
Darth
Vader
's
Cape to appear on the concerned
Unit, you can use the cape from
Star Wars Battlefront
's
Modification
Tools...
What are Star Wars Battlefront Modification tools?
Posted: Tue Jan 23, 2007 4:22 pm
by Maveritchell
He's talking about the SWBF1 Modtools. It's a pretty tacky cape, though, since it doesn't "flutter." It's basically just a static sheet. You can use either Vader's or Dooku's cape.
@ Linus: You need to realize, things like this are why you shouldn't drift from the vernacular, if you know what I mean. Making something in a sentence more complicated than it should be (e.g. "How can I procure the necessary essentials to modify the Imperial Storm Trooper into a Republic Self-Contained Underwater Breathing Apparatus trooper" vs. "How do I make a Scuba trooper") often interferes with comprehension.
Posted: Tue Jan 23, 2007 5:49 pm
by EGG_GUTS
So how do I get the cape on the snow sniper