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Effect not appearing

Posted: Wed May 21, 2008 7:57 pm
by trainmaster611
I decided to, at Mav's suggestion, make a muzzleflash by making it an ord explosion. I added a secondary ordnance to the weapon ODF and created the new ord and the new ord exp. Then I assigned the effect to the exp file. But it doesn't show up in game.

This is the ord exp for the muzzleflash
[ExplosionClass]
ClassLabel = "explosion"

[Properties]
LifeSpan = "0.5"
Damage = "0.0"
DamageRadiusInner = "0.0"
DamageRadiusOuter = "0.0"

Shake = "0"
ShakeLength = "0"
ShakeRadiusInner = "0"
ShakeRadiusOuter = "0"
Effect = "muzzleflash_tmse_blue"

VehicleScale = "1.0"
PersonScale = "0.0"
DroidScale = "0.0"
BuildingScale = "0.0"
AnimalScale = "0.0"

SoundProperty = "imp_weap_ord_exp_lg"
I don't think I screwed that up though. Even though the effect didn't appear, the light I assigned to the ord did.

The other possibility is that I did something wrong with the effect. Could someone download this file and put it ingame and see if it works? Raise the memorysizepool for the particle transformer if you need to.

http://www.yousendit.com/transfer.php?a ... A43FDE8BB8

Re: Effect not appearing

Posted: Thu May 22, 2008 9:24 am
by Aman/Pinguin
trainmaster611 wrote:Raise the memorysizepool for the particle transformer if you need to.
You never need to raise the particle transformer memorypool. Even if the log says it's too low.

Re: Effect not appearing

Posted: Thu May 22, 2008 10:01 am
by Teancum
Aman/Pinguin wrote:
trainmaster611 wrote:Raise the memorysizepool for the particle transformer if you need to.
You never need to raise the particle transformer memorypool. Even if the log says it's too low.
Plus the game ingores that pool if you set it in the SetMemoryPool() section if I remember right.

Re: Effect not appearing

Posted: Thu May 22, 2008 4:55 pm
by trainmaster611
Well does that mean you can't raise it at all or is it in another section? :?