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Unused PSP Space Maps

Posted: Wed Oct 23, 2013 4:23 pm
by badcat
Hi all. I've been poking around the PSP version of SWBF2 for some time and found a number of apparently unused space levels. I've managed to load 2 of these, although they have no floors on the hangars. But I was hoping to have a look around the others, but while they seem to have ships and environments, there are no spawn points. I've tried to use the modding tools to see if I can restore these, but have had no luck.

Here's a list of the level files and what they may have been had they been included (according to each level file's text):

spa1 - Yavin
spa2 - Coruscant
spa3 - Kashyyyk
spa4 - Mustafar
spa5 - Kamino
spa6 - Mygeeto
spa7 - Felucia
spa8 - Hoth
spa9 - Endor?

Obviously 1 and 3 were in the PSP game. I got 4 and 5 to load fully, as they have command posts. Here's a screenshot of the Mustafar level, which has the capital ship's turret command centre intact.

Image

There are no other rooms here and the hangar is incomplete. The question is, can spawn points be added to the other five files so that they can be loaded?

Re: Unused PSP Space Maps

Posted: Sat Oct 26, 2013 7:22 am
by nobody3
other the recreating the map completely using mod tools, you could try hex editing the mission.lvl and rewriting existing space map info like lets say "spa4" to whatever map doesnt load, it MAY load the command posts from mustafar map

but maybe theres something else than just missing spawn points that prevents you from loading the maps you wanted...

Re: Unused PSP Space Maps

Posted: Sat Oct 26, 2013 8:46 am
by Teancum
Spa5, Kamino was never completed on any platform and has tons of objects missing. In the space map assets (in the assets forum) you can open it, but it's nowhere near complete. Mustafar had hangars and the turret rooms but little else. It's likely the PSP version used simplified models and these just were never completed. With an insane amount of manually hex adding all necessary PSP assets (models, textures) and using the PC versions of files that aren't models/textures (object placement coordinates, spawn points, etc) you could cobble the right pieces together. It'd take an insane amount of work though, and there's no guarantee you'd get any sort of decent framerate.

Re: Unused PSP Space Maps

Posted: Sun Oct 27, 2013 6:10 am
by badcat
Thanks for the replies. Reconstructing the whole level would be beyond me in terms of time and expertise. I did wonder if I can just swap the planets around, so that Hoth loads on the Yavin level or something.. I've tried hex-editing the mission.lvl file, but no luck so far.