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LEGOMANIA
Posted: Sat Jan 22, 2005 2:23 pm
by eddie
Working on my death star B map I thought to put together
a lego set and share it with my fellow modders.
This pack has 4 sets of legos you can use in your maps to create
all kinds of buidings.
After you unzip this pack, copy odfs to your ODF folder and mshs
and tgas to yout msh folder. The only thing your have to change
is textures (tgas) for each lego (Lego1.tga, Lego2.tga...;
posters have their own variation of tga). Included Lego textures (tga)
are 128 x 128 (so the pack is as small as possible),
but you can make your own Logo1.tga, Lego2.tga...
in 256x256 or 512x512. You can use my Death Star "B"
map as a reference. The interesting thing about death star B map is that
I used a looooot of legos and the zipped map is only 2 MB.
Download LegosPack1:
http://www.gametoast.com/modules.php?op ... tit&lid=41
PS. Magic of UltraEdit.

RE: LEGOMANIA
Posted: Sat Jan 22, 2005 3:31 pm
by Saturn_V
Neat! Thanks Eddie.
Edit: Are these msh files from the Rhen Var assets in the SDK or has someone exported new stuff from XSI?
Posted: Sat Jan 22, 2005 3:55 pm
by eddie
no no just Rhen Var (bit hexed so I could make more of the same with different skin).
Also #1: calling old hex people (Riley, Lucky, Murphy... - what happened to you guys anyways) to try to change this legos a bit more.
Like, Lego_Rectangular_Think (it should be thick, oh well) is 1x2x4 squares big. Let us say we want 5x2x5 Rectangular. There sould be a size of it with in msh file?!? So what you guys think, would it be possible to change rectangular's size?
Also #2: I've just realized (after spending hours making deathhh star B map), that you can turn on ROTATE thing for objects and put 45 and yout object will turn in perfect 45 degrees! Oh, man, why nobody told me this three days ago!
Also #3: Fred hinted that it might be possible to save your multiselect object as one file and call it again when needed....
Also #4: Anybody needs more then 4 sets of legos for more textures, let me know and I will make 5,6,7,8 as pack 2
Edit: here is one example:

Posted: Sat Jan 22, 2005 4:46 pm
by Saturn_V
#3 ... I haven't tried this myself, but maybe put the items in a new layer and save out the layer. This can then be renamed/copied for use in other maps?
Edit1 - spelling, doh!
Edit2: Eddie, just had a play around with selections etc, have you seen the Copy/Paste/Save/Load options when you use the multi-select option? I saved out a group of 4 legos, then loaded them in and placed them on the map. Works a treat especially used with layers. I am not able to marquee select though - I hold down CTRL while selecting for multiple objects... am I doing something wrong?
Posted: Sat Jan 22, 2005 5:34 pm
by eddie
Yeah, I tried the same. Fred said that their is orientation problem with copy/paste/save/load. Let us wait a bit and see what he says about this.
Posted: Sun Jan 23, 2005 3:51 am
by Bones_TAW
Hey Eddie,
Did you make the lego objects in Softimage?
Did it require the full (foundation) version that you have to buy?
Posted: Sun Jan 23, 2005 3:54 am
by eddie
did not read everything I see, anyhow
"no no just Rhen Var (bit hexed so I could make more of the same with different skin). "
Posted: Mon Jan 31, 2005 7:42 pm
by Darkblade8771
hey eddie can u give a little better directions on using? i am lost
Posted: Tue Feb 01, 2005 3:44 am
by eddie
Legos are as any other object. Let us say you want cube....
Unpack the pack somewhere (in tmpfolder or whatever), then copy Lego_cube_1.odf in your DataModID/Worlds/ModID/ODF.
Then copy Lego_Cube_1.msh to your DataModID/Worlds/ModID/MSH.
Then copy Lego1.tga to DataModID/Worlds/ModID/MSH.
When you run Zero, objects, browse,navigate to your DataModID/Worlds/ModID/ODF, choose Lego_cube_1.odf and place it on your map. You will get cube with default texture which id Lego1.tga in your DataModID/Worlds/ModID/MSH. Change this Lego1.tga to whatever you want and your cube will get new texture.
Basicly you can change existing Lego1.tga in Adobe Photoshop or use other textures in tga format and copy over Lego1.tga in your DataModID/Worlds/ModID/MSH folder. Just make sure Lego1.tga is 128x128, 256x256 or 512x512 in size.
Now, let us say you want Pillar. Copy Lego_Pillar_1.odf and Lego_Pillar_1.msh to folders as above. Tga (lego1.tga) is already copied so just place Pillar on your map. All objects from set 1 (..Lego_Rectangular_Thin_1.odf,Lego_Rectangular_Think_1.odf, Lego_Roof_1.odf, Lego_Tunnel_1.odf) Lego1.tga is common texture.
Posted: Tue Feb 01, 2005 4:46 am
by Saturn_V
A handy tip for using the lego: switch snap to grid on. If you set it to 8, the centre of the lego block will "stick" to the grid intersections, 4 will make it stick to intersections and edges etc,etc.
Posted: Fri Mar 18, 2005 9:19 am
by 755
good job
Posted: Sun Mar 05, 2006 2:41 pm
by -_-
First of all, sorry for resurrecting an ancient post, but I need the lego files. It links to GT, but the d/l is dead. Help, anyone?
Posted: Sun Mar 05, 2006 3:01 pm
by Leviathan
Were you talking of
this file,
Sky' ?
Posted: Sun Mar 05, 2006 4:26 pm
by -_-
yep! thanks Lev!