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Objects are rotated wrong in ZE [Solved]

Posted: Wed Aug 15, 2018 2:41 am
by giftheck
Can anybody remember how to fix the issue where objects are rotated wrong in ZeroEdit? I remember there was something you could put into the config file but I don't remember what it was.

Re: Objects are rotated wrong in ZE

Posted: Wed Aug 15, 2018 9:20 am
by Phantom
FlipModelX = 1 at the bottom of your config.ini file will fix this. (I'd set this in the template folder too - you're going to have to manually set it on already created maps)
Also, setting the file to read-only will do well too.

Re: Objects are rotated wrong in ZE

Posted: Wed Aug 15, 2018 2:08 pm
by giftheck
That did the trick, thanks :)