JimmyAngler's modding Q & A's
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JimmyAngler
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JimmyAngler's modding Q & A's
ok so I got my hero to have a gun as a second primary weapon. does anyone know how to switch from lightsaber to gun? I scroll down to switch in my primary but It won't let me. I looked in the options tab and there isn't an option to switch primary weapon. any help?
so then I tried making it a secondary weapon. But my Mr. skywalker just went into the motions of shooting ( e.g. no gun visible but he was holding it the proper way) and not shooting.
one more thing, how do you change the name of your created unit.
I don't like the name entity.jdi_jedidemo appearing in my unit selection.
so then I tried making it a secondary weapon. But my Mr. skywalker just went into the motions of shooting ( e.g. no gun visible but he was holding it the proper way) and not shooting.
one more thing, how do you change the name of your created unit.
I don't like the name entity.jdi_jedidemo appearing in my unit selection.
- Anakin
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Re: JimmyAngler's modding Q & A's
If you belive or not but this is found in the FAQ;)
http://www.gametoast.com/forums/viewtopic.php?t=971
Can you show us your hero odfs??
What always help look in other files how they did it.
(han solo has a gun and is a hero. Or you look in other mods (bfx, dt,..) and if you are lucky they also released the source
http://www.gametoast.com/forums/viewtopic.php?t=971
Can you show us your hero odfs??
What always help look in other files how they did it.
(han solo has a gun and is a hero. Or you look in other mods (bfx, dt,..) and if you are lucky they also released the source
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JimmyAngler
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Re: JimmyAngler's modding Q & A's
I just followed through the steps in the guide. (even made the same guy)
and then I tried to add some a gun.
Edit:
Ok I fixed it. Followed your advice and followed han solo's odf.
That was part of the problem. The other part was that the gun needed to go before the lightsaber. on the hero's odf. Thanks for the han solo refrence.
Gametoast sure is helpful.
who do you want the credit to go to?
one more thing,
Some of my objects in ZE are grey or don't appear at all. Why?
Here is the odf, msh, and option that is in my world 1 folder.
I couldn't find the tga. Anyone know where it is?
hoth_prop_trench_short.msh
hoth_prop_trench_short.msh.option
hoth_prop_trench_short.odf
btw your link for changing the name for bf1 not bf2.
I have bf2.
and then I tried to add some a gun.
Edit:
Ok I fixed it. Followed your advice and followed han solo's odf.
That was part of the problem. The other part was that the gun needed to go before the lightsaber. on the hero's odf. Thanks for the han solo refrence.
Gametoast sure is helpful.
who do you want the credit to go to?
one more thing,
Some of my objects in ZE are grey or don't appear at all. Why?
Here is the odf, msh, and option that is in my world 1 folder.
I couldn't find the tga. Anyone know where it is?
hoth_prop_trench_short.msh
hoth_prop_trench_short.msh.option
hoth_prop_trench_short.odf
btw your link for changing the name for bf1 not bf2.
I have bf2.
- Anakin
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Re: JimmyAngler's modding Q & A's
So you can credit all helped you here at GT, or you credit only these who helped much and fpr the others you write something like "and all the others from Gametoast who helpt me with their advice". That's the way i handled itJimmyAngler wrote: [...]
Ok I fixed it. Followed your advice and followed han solo's odf.
That was part of the problem. The other part was that the gun needed to go before the lightsaber. on the hero's odf. Thanks for the han solo refrence.
Gametoast sure is helpful.
who do you want the credit to go to?
I'm never made much with Zero, but if they are still grey it sound's like you are missing the tga.JimmyAngler wrote: one more thing,
Some of my objects in ZE are grey or don't appear at all. Why?
Here is the odf, msh, and option that is in my world 1 folder.
I couldn't find the tga. Anyone know where it is?
hoth_prop_trench_short.msh
hoth_prop_trench_short.msh.option
hoth_prop_trench_short.odf
First you should get the SWBFII Viewer There you can open msh files, move them around, view the textures,.... If you open an msh (drag and drop) and klick on the big I a popup will open and show you all files this msh needs. Tgas go into the same folder as the .msh and .msh.options and .tga.options.
So a good idea if you take props from Hoth just copie the whole hoth maps's source into your map.
But it's the same for BFIIJimmyAngler wrote: btw your link for changing the name for bf1 not bf2.
I have bf2.
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JimmyAngler
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Re: JimmyAngler's modding Q & A's
yep copying and pasting everything did the trick.
But now I can't add vehicles. Can the all have a cis ship?
I checked all the topics on it but to no avail. Could you write me up a tut with pics?
Plus I couldn't find the link for the localization strings thingy.
But now I can't add vehicles. Can the all have a cis ship?
I checked all the topics on it but to no avail. Could you write me up a tut with pics?
Plus I couldn't find the link for the localization strings thingy.
- Anakin
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Re: JimmyAngler's modding Q & A's
i' see if i can do it. the simplest is to take a all ship and change the msh name.
go to the FAQ, scroll down to localize and take the first link.
go to the FAQ, scroll down to localize and take the first link.
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JimmyAngler
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Re: JimmyAngler's modding Q & A's
yes I know but where do I download the localization tool.
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Marth8880
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Re: JimmyAngler's modding Q & A's
You already have it; run editlocalize.bat in data_***.
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JimmyAngler
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Re: JimmyAngler's modding Q & A's
lol yes I found just before you posted this. don't you love that greenie stage. 
Edit: hmm I don't see my map name on the levels root tab. :
Its in the mapname root but nowhere else. any help?
Edit: I made a custom side so now my game is imperials against luke skywalker.
I can play as luke vs the imps, but I can't play as the imps against luke. There is no AI luke.
any help?
Edit: hmm I don't see my map name on the levels root tab. :
Its in the mapname root but nowhere else. any help?
Edit: I made a custom side so now my game is imperials against luke skywalker.
I can play as luke vs the imps, but I can't play as the imps against luke. There is no AI luke.
any help?
- Anakin
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Re: JimmyAngler's modding Q & A's
Search for ai controlled hero. You may know that on stock bf the ai never take the hero. There is a mod just to fix that for all stock bf maps. But i think there is also a tutorial.
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JimmyAngler
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Re: JimmyAngler's modding Q & A's
yep ok thanks, that worked.
Now I added another side (I'm making the death star with the traditional characters) And I followed the add side tutorial exactly. But when I go to my BF2ModTools/data_***/LVL_PC/SIDE there is no lvl file. I munged and everything but still no file. Are the req's and odf's I make in correct form? I am using a txt. file editor too.
Now I added another side (I'm making the death star with the traditional characters) And I followed the add side tutorial exactly. But when I go to my BF2ModTools/data_***/LVL_PC/SIDE there is no lvl file. I munged and everything but still no file. Are the req's and odf's I make in correct form? I am using a txt. file editor too.
- Anakin
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Re: JimmyAngler's modding Q & A's
can you show us your sides.req file??
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JimmyAngler
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Re: JimmyAngler's modding Q & A's
This req is in my sides main.
ucft
{
REQN
{
"lvl"
"lst_lukestorm"
}
}
ucft
{
REQN
{
"lvl"
"lst_lukestorm"
}
}
- Anakin
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Re: JimmyAngler's modding Q & A's
that looks very good. so in your sides req folder need to be the lst_lukestorm.req file calling the odf file.
if that is all right you need to munge the side. Default choose is nothing. you need to change it to your sides name. You also can choose all. but this will also munge all default units. (wookies, geos,...) this take a long time, so you better just choose your side
if that is all right you need to munge the side. Default choose is nothing. you need to change it to your sides name. You also can choose all. but this will also munge all default units. (wookies, geos,...) this take a long time, so you better just choose your side
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JimmyAngler
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Re: JimmyAngler's modding Q & A's
yep just munged my lst side and looked in my data_***/LVL_PC/SIDE and found nothing.
What now?
What now?
- Anakin
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Re: JimmyAngler's modding Q & A's
that's strange. some errors??
You may can upload your side and i can try to munge it at a project of mine. so we can see if something is wrong with your munge bats or your side.
You may can upload your side and i can try to munge it at a project of mine. so we can see if something is wrong with your munge bats or your side.
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JimmyAngler
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Re: JimmyAngler's modding Q & A's
ok this was in my bf2 log after I munged and everything:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\lst.lvl
the file of mine is attached to : http://www.gamefront.com/files/23840638/LST.zip
It is just the DATA_***/Sides/LST
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\lst.lvl
the file of mine is attached to : http://www.gamefront.com/files/23840638/LST.zip
It is just the DATA_***/Sides/LST
- Anakin
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Re: JimmyAngler's modding Q & A's
Ok so the Message Severity: 3 just say you have no munged lst.lvl file. that's the problem but we are looking for the reason the lst.lvl isn't munged.
1. your req files are not .req files the complete name is lst.req.txt. So at all they are txt files. open them in a txt edirot, file>save as> choose all files (not txt!!!) and write "lst.req"
also you need a lstshell.lvl look it up in other sides how it need to look.
While mungeing i get this output:
i marked the important part red.
I'm not 100% sure about this, but all your req files and odf start with all_ or imp_ as far as i know you need to name them like your side. so
rename your
all_hero_luke_storm to
lst_hero_luke_storm
and remember to change the names in the files, too. You also called in the lst.req all_hero_luke_storm.req, but your units req file was called lst_hero_luke.
Normaly you can name a unit for req xxx_unit_req_file.req and the odf xxx_unit_odf_file.odf. But than the xxx_unit_req_file.req file needs to call xxx_unit_odf_file.odf and not xxx_unit_req_file.odf.
I hope you understand what i tryed to tell you.
Just a small tipp the call order.
lua > side.req > unit.req > unit.odf > unit_default.odf/msh/weapon.odf
the sideshell.req is somewhere between there. i don't really know what it's good for. it's there and we all like it (except Mav he removed it and i think he wrote all in the side.req)
I hope this helps you
1. your req files are not .req files the complete name is lst.req.txt. So at all they are txt files. open them in a txt edirot, file>save as> choose all files (not txt!!!) and write "lst.req"
also you need a lstshell.lvl look it up in other sides how it need to look.
While mungeing i get this output:
Hidden/Spoiler:
I'm not 100% sure about this, but all your req files and odf start with all_ or imp_ as far as i know you need to name them like your side. so
rename your
all_hero_luke_storm to
lst_hero_luke_storm
and remember to change the names in the files, too. You also called in the lst.req all_hero_luke_storm.req, but your units req file was called lst_hero_luke.
Normaly you can name a unit for req xxx_unit_req_file.req and the odf xxx_unit_odf_file.odf. But than the xxx_unit_req_file.req file needs to call xxx_unit_odf_file.odf and not xxx_unit_req_file.odf.
I hope you understand what i tryed to tell you.
Just a small tipp the call order.
lua > side.req > unit.req > unit.odf > unit_default.odf/msh/weapon.odf
the sideshell.req is somewhere between there. i don't really know what it's good for. it's there and we all like it (except Mav he removed it and i think he wrote all in the side.req)
I hope this helps you
Last edited by Anakin on Mon Nov 11, 2013 5:23 pm, edited 1 time in total.
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JimmyAngler
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Re: JimmyAngler's modding Q & A's
yup thanks I ended up copying and pasting the all.req file from assests/sides/all and deleted their stuff and put in mine.
this is what I get when I munge:
I'm pretty sure this is not good.
my log :
Please put your long lists/logs in hide tags. -Staff
my LST side file : http://www.gamefront.com/files/23841021/LST.zip
Is there anything else I need besides this stuff?
I also am using a shipped side of the death star.
this is what I get when I munge:
Hidden/Spoiler:
I'm pretty sure this is not good.
my log :
Hidden/Spoiler:
Please put your long lists/logs in hide tags. -Staff
my LST side file : http://www.gamefront.com/files/23841021/LST.zip
Is there anything else I need besides this stuff?
I also am using a shipped side of the death star.
- AceMastermind
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Re: JimmyAngler's modding Q & A's
Your lst_lukestorm.req begins with cft, it should be ucft.
The BFront2.log is worthless when you have errors in your munge log.
The BFront2.log is worthless when you have errors in your munge log.
