Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Thunder
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Re: Model showcase thread

Post by Thunder »

Falco wrote:Image
i dont really want that model ingame xD

Nice man :)
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Re: Model showcase thread

Post by RevanSithLord »

I take it that's a Super Cobra? Or is it just a regular Cobra?
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Re: Model showcase thread

Post by Falco »

Super Cobra

uff... someone got a tutorial for animations? :lol:
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Re: Model showcase thread

Post by t551 »

A start for a mid- to high-quality eta-2:

Image
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Re: Model showcase thread

Post by VF501 »

Nice start to the eta-Actis. If the First Stike Devs, ever do clone wars you should send that their way.

New Rep RC model as I never felt the neomarz one to be 'Battlefront' enough. Its a heavily modded shipped Clone trooper, with a tweaked uv map to prevent texture problems. Just need to finish one part on the pack, envelope it and its gold.

Its about 1700+ tris at the moment and will be munger friendly to some extent :D.

Image
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Re: Model showcase thread

Post by Darth_Z13 »

Cool. :D
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Re: Model showcase thread

Post by t551 »

NICE, it's about time we had one that didn't lock up VisualMunge for 5 hours.
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Re: Model showcase thread

Post by Death_Commando »

t551 wrote:NICE, it's about time we had one that didn't lock up VisualMunge for 5 hours.
5 hours :shock: thats alot! :vader2:
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Re: Model showcase thread

Post by maxloef »

Time for a little Small and Simple Model

The U.E.S.A short for United Earth Space Alliance needed a fast Fighter good for reconnesance and front line battles. Designers eventualy came up with the design for A Scout Named Trident after its Tripple Laser Cannons on its wingtips.
The ship is equiped with Mark 4 Sublight Ion Engine giving it a very high top speed of over 400 Km/s when boost drive was engaged unfortunatly it cant mantain this speed for a long time due to the danger of overheating. She is also equiped with 3 laser canons on each wing tips which can be set by the pilot to either single rapid fire or all at once for a maximum of firepower. The Fighters small size and high top speed makes it hard to hit but on the other side it was also too small to install a shield generator so the lifetime of the fighter solely depends on the skill of the pilot. Trident Class Scouts are found on almost all Capitol Ships of the U.E.S.A.

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Re: Model showcase thread

Post by t551 »

Further along in the modeling process:

Image
Falco

Re: Model showcase thread

Post by Falco »

awesome jedisarfighter model t551 ! :shock:
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Re: Model showcase thread

Post by Taivyx »

How many poly's (not tri's)?
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Re: Model showcase thread

Post by wazmol »

wow that changed very quick and its super!

Great Model!

-Wazmol69
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Re: Model showcase thread

Post by maxloef »

The most trusted fighter of all the UESA's Swift Wing fighter was and still is one of the most sucessfull fighters out there. Equiped with good enginenes giving it a good cruising speed provides the pilot with the speed and agility he needs for an encounter with nearly every TNF fighter out there. On each wingtip a set of dual laser heavy laser cannons with a normal fireing rate are fitted and if thats not enough sslightly behind the cockpit on each side is a set of Missle launchers which can fire 6 Type 3 Anti Fighter in one salvo making short work of every fighter out there. To protect the pilot at all cost the ship is fitted with a mark 2 shield generator capable of protecting t5he sdhip lnog enough for the pilot to find a way to counter the oponent and if all hope fails the pilot can activate his jump drive to quickly get far away. Here end the brief introduction of the swift wing class fighter

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Re: Model showcase thread

Post by Rekubot »

Taivyx wrote:How many poly's (not tri's)?
Woh woh woh, what's the difference? Am I missing something here? Excellent models maxloef, t551 and VF501! The cockpit on the ETA looks a bit elongated though, but it could be just because I'm used to the BF2 model.
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Re: Model showcase thread

Post by t551 »

Yeah, I've changed it some since that picture.

Why do polies matter? Tri's is more accurate.
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Re: Model showcase thread

Post by Caleb1117 »

Since I got permission from Iryni Forge to use his KotOR models, but was then unable to convert them, I figured I'd make the models myself, and use his skins.

Trapezoidal Container
Image

Retextured Computer interface.
Image

I think I'll start on a work bench now. :D
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Re: Model showcase thread

Post by Taivyx »

t551 wrote:Yeah, I've changed it some since that picture.

Why do polies matter? Tri's is more accurate.
Wait, I'm confused now.
When the documentation says the poly limits for new models, are they referring to polygons or triangles?

@Caleb: I like the box, but the computer interface re-texture looks a bit too...... comic-like. I preferred the original, IMO.
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Re: Model showcase thread

Post by Caleb1117 »

Work Bench so far:
Image
Comments?
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Re: Model showcase thread

Post by Penguin »

Taivyx wrote:
t551 wrote:Yeah, I've changed it some since that picture.

Why do polies matter? Tri's is more accurate.
Wait, I'm confused now.
When the documentation says the poly limits for new models, are they referring to polygons or triangles?

@Caleb: I like the box, but the computer interface re-texture looks a bit too...... comic-like. I preferred the original, IMO.
Modelling normally refers to the polygon count
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