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Milkshape Questions

Posted: Sun Nov 08, 2009 9:03 pm
by General_Nate
Alright guys, I have some questions regarding Milkshape 3D:

1. Can Milkshape make player models? Maybe I could import bone models in, and then build around them?
2. Can it create Hard Points?
3. I know that you have to make all the models one group before you convert, but when I do, it just uses 1 of the textures and gets rid of all the others. How can I have more than 1 texture when I export?
4. Once I get my model into ZE, there is no blue selection region surrounding my object. This is a pain cause I can't select it ether, so I have to find it in the Object list.
5. In ZE the objects disappear when I move my camera close, so this is a pain when trying to place objects exactly.

Thanks for all the help! :thumbs:

Re: Milkshape Questions

Posted: Sun Nov 08, 2009 9:05 pm
by RogueKnight
General_Nate wrote:Alright guys, I have some questions regarding Milkshape 3D:

1. Can Milkshape make player models? Maybe I could import bone models in, and then build around them?
2. Can it create Hard Points?
3. I know that you have to make all the models one group before you convert, but when I do, it just uses 1 of the textures and gets rid of all the others. How can I have more than 1 texture when I export?
4. Once I get my model into ZE, there is no blue selection region surrounding my object. This is a pain cause I can't select it ether, so I have to find it in the Object list.
5. In ZE the objects disappear when I move my camera close, so this is a pain when trying to place objects exactly.

Thanks for all the help! :thumbs:
1. no
2. no
3. no

Re: Milkshape Questions

Posted: Sun Nov 08, 2009 9:07 pm
by General_Nate
DarthRogueKnight wrote:3. no
Ok. Then what about combining the textures and UV mapping it to the model? Can that be done?

Re: Milkshape Questions

Posted: Sun Nov 08, 2009 9:09 pm
by RogueKnight
General_Nate wrote:
DarthRogueKnight wrote:3. no
Ok. Then what about combining the textures and UV mapping it to the model? Can that be done?
yes, but depending on your textures, thats going to be one big texture file.

Re: Milkshape Questions

Posted: Wed Nov 18, 2009 10:29 pm
by General_Nate
I'm not to worried about that. I just want to know how.

Re: Milkshape Questions

Posted: Thu Nov 19, 2009 7:44 pm
by RogueKnight
General_Nate wrote:I'm not to worried about that. I just want to know how.
How to what?

Re: Milkshape Questions

Posted: Thu Nov 19, 2009 10:28 pm
by General_Nate
General_Nate wrote:I'm not to worried about that. I just want to know how.
DarthRogueKnight wrote:
General_Nate wrote:I'm not to worried about that. I just want to know how.
How to what?
General_Nate wrote:
DarthRogueKnight wrote:3. no
Ok. Then what about combining the textures and UV mapping it to the model? Can that be done?
How do you combine and UV map textures to a model in Milkshape? (To save you the breath, if XSI is the solution, I can't do it.)

The other questions also need answering.

Re: Milkshape Questions

Posted: Fri Nov 20, 2009 10:09 am
by RogueKnight
General_Nate wrote:
Hidden/Spoiler:
[quote="General_Nate"]I'm not to worried about that. I just want to know how.
DarthRogueKnight wrote:
General_Nate wrote:I'm not to worried about that. I just want to know how.
How to what?
General_Nate wrote:
DarthRogueKnight wrote:3. no
Ok. Then what about combining the textures and UV mapping it to the model? Can that be done?
How do you combine and UV map textures to a model in Milkshape? (To save you the breath, if XSI is the solution, I can't do it.)

The other questions also need answering.[/quote][/hide]
All you have to do is combine all of your textures into one file using GIMP, then re-uv them onto the mesh.

This isn't the place to be asking the other two questions.

Re: Milkshape Questions

Posted: Fri Nov 20, 2009 2:44 pm
by General_Nate
General_Nate wrote:How do you combine and UV map textures to a model in Milkshape?
DarthRogueKnight wrote: All you have to do is combine all of your textures into one file using GIMP, then re-uv them onto the mesh.

This isn't the place to be asking the other two questions.

All you did was repeat my question. How do you UV map?

EDIT:
Oh, and the other two questions only came to be because of the Milkshape models. That's why they are here.

Re: Milkshape Questions

Posted: Fri Nov 20, 2009 8:54 pm
by RogueKnight
General_Nate wrote:
General_Nate wrote:How do you combine and UV map textures to a model in Milkshape?
DarthRogueKnight wrote: All you have to do is combine all of your textures into one file using GIMP, then re-uv them onto the mesh.

This isn't the place to be asking the other two questions.

All you did was repeat my question. How do you UV map?

EDIT:
Oh, and the other two questions only came to be because of the Milkshape models. That's why they are here.
search the milkshape website for a tutorial on UVing.

Re: Milkshape Questions

Posted: Sat Nov 21, 2009 9:57 am
by General_Nate
Alright, will do! Thanks.

Now, what about combining the textures? Do I just make the base image larger and continue to "open as layers" until I get them all there?

Oh, and if I save the file via BConstruct, will the UV mapping go away? Thanks! :thumbs:

Re: Milkshape Questions

Posted: Sat Nov 21, 2009 10:21 am
by RogueKnight
General_Nate wrote:Alright, will do! Thanks.

1Now, what about combining the textures? Do I just make the base image larger and continue to "open as layers" until I get them all there?

2Oh, and if I save the file via BConstruct, will the UV mapping go away? Thanks! :thumbs:
1: depending on how many textures you have, double the size of your image respectfully, so if you have two textures, make a 1024x512 texture, if you have three or four, make a 1024x1024, I don't recommend going any larger than that.
2: No, your UV's will stay.

Re: Milkshape Questions

Posted: Mon Nov 23, 2009 12:56 pm
by General_Nate
DarthRogueKnight wrote:
General_Nate wrote:Alright, will do! Thanks.

1Now, what about combining the textures? Do I just make the base image larger and continue to "open as layers" until I get them all there?

2Oh, and if I save the file via BConstruct, will the UV mapping go away? Thanks! :thumbs:
1: depending on how many textures you have, double the size of your image respectfully, so if you have two textures, make a 1024x512 texture, if you have three or four, make a 1024x1024, I don't recommend going any larger than that.
2: No, your UV's will stay.
Ah, ok. I got it! I just got a successfully UV-ed model ingame! Thanks! If the other two questions shouldn't be here, I'll move them. But They do need to be answered. :?

Re: Milkshape Questions

Posted: Mon Nov 23, 2009 7:09 pm
by RogueKnight
General_Nate wrote:
DarthRogueKnight wrote:
General_Nate wrote:Alright, will do! Thanks.

1Now, what about combining the textures? Do I just make the base image larger and continue to "open as layers" until I get them all there?

2Oh, and if I save the file via BConstruct, will the UV mapping go away? Thanks! :thumbs:
1: depending on how many textures you have, double the size of your image respectfully, so if you have two textures, make a 1024x512 texture, if you have three or four, make a 1024x1024, I don't recommend going any larger than that.
2: No, your UV's will stay.
Ah, ok. I got it! I just got a successfully UV-ed model ingame! Thanks! If the other two questions shouldn't be here, I'll move them. But They do need to be answered. :?
Glad to help.

I would suggest a different topic for those other two, since they don't pertain at all to the model.

Re: Milkshape Questions

Posted: Mon Nov 23, 2009 7:45 pm
by AceMastermind
General_Nate wrote:4. Once I get my model into ZE, there is no blue selection region surrounding my object. This is a pain cause I can't select it ether, so I have to find it in the Object list.
http://www.gametoast.com/forums/viewtop ... 08#p336008

Re: Milkshape Questions

Posted: Wed Nov 25, 2009 1:53 pm
by General_Nate
Cool, can be solved! For now!<Evil laughter>