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Re: BF0 Custom Vehicles/Fighters

Posted: Mon Aug 11, 2008 5:49 pm
by obiboba3po
oh so it just floats there...i always thought it walked. so what do you change manderek?

Re: BF0 Custom Vehicles/Fighters

Posted: Mon Aug 11, 2008 6:00 pm
by MandeRek
As i said, i'll animate it: make it walk..
...I'm just animating them :D

Re: BF0 Custom Vehicles/Fighters

Posted: Wed Aug 13, 2008 7:56 am
by Super_Clone
maybe add a flying STAP like in the previews : P

Re: BF0 Custom Vehicles/Fighters

Posted: Fri Aug 15, 2008 11:35 am
by modman222
that would be cool

Re: BF0 Custom Vehicles/Fighters

Posted: Fri Aug 15, 2008 11:51 am
by MandeRek
No it won't :)

Updating first post now with AT-AP.. check it out

Re: BF0 Custom Vehicles/Fighters

Posted: Fri Aug 15, 2008 11:54 am
by Aman/Pinguin
Where? :|

Re: BF0 Custom Vehicles/Fighters

Posted: Fri Aug 15, 2008 12:30 pm
by MandeRek
Okay, first post is now up-to-date..
I feel sad saying the A5-R Juggernaut has not survived my crash. He has some weird problems which i can't fix now without sources..

It's updated with the AT-AP, and the Terra Sool Militia-Fighter, the counter vehicle of the Floating Battle Platform, my best starfighter so far :D

Credits to FOOLIS for using both platform and fighter his awesome Battlefront Zero map :D

Stay tuned for more updates ;)

Re: BF0 Custom Vehicles/Fighters

Posted: Fri Aug 15, 2008 12:42 pm
by FOOLIS
Man i´m so proud to use your awesome models for my map and our project.

BattleFront Zer0 will ROCK !

Re: BF0 Custom Vehicles/Fighters

Posted: Fri Aug 15, 2008 12:55 pm
by authraw
Wow, this project just keeps getting better and better. I can think of at least a hundred different ways I could use that ATAP... :P

You've done a really great job on those models. :thumbs:

Re: BF0 Custom Vehicles/Fighters

Posted: Fri Aug 15, 2008 12:58 pm
by epm01
I know this might be the first time I've ever said this but theres a first for everything....OOOOOMMMMMGGGGG! Those look awesome, I can't wait to walk/fly them ingame. Awesome Terra Sool Militia-Fighter and the AT-AP has never looked better.

Re: BF0 Custom Vehicles/Fighters

Posted: Fri Aug 15, 2008 1:43 pm
by MandeRek
Thanks mate, glad you like them ;)

Re: BF0 Custom Vehicles/Fighters

Posted: Sat Aug 16, 2008 10:34 am
by wazmol
You wanna see what ive been up 2 regarding these beautiful vehicles...

And Yes Manderek you know what it is.

Re: BF0 Custom Vehicles/Fighters

Posted: Sat Aug 16, 2008 12:42 pm
by modman222
YES, what!

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Aug 19, 2008 4:09 am
by Sky_216
MandeRek wrote:No it won't :)
:(
Hidden/Spoiler:
Actually I kinda agree with you...my flying STAP annoys the living daylights out of me. So hard to shoot down....grrrr

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Aug 19, 2008 4:51 am
by MandeRek
Skyhammer_216 wrote:
MandeRek wrote:No it won't :)
:(
Hidden/Spoiler:
Actually I kinda agree with you...my flying STAP annoys the living daylights out of me. So hard to shoot down....grrrr
Hehe, lol.. I want to keep this canon, so my flying AAT is not possible to keep :P

I'm fixing the TF-Troop Carrier odf now, should post pic soon.. Then I've got a small vehicle break, to do some general bugfixing in Zero, and then I will continue with the Tsmeu Wheel..

What i wondered.. Is there some sort of canon glider? I would love to make one :)

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Aug 19, 2008 10:48 am
by Teancum
Why do some models have ultra-uber textures, and some have just regular textures?

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Aug 19, 2008 1:18 pm
by MandeRek
Teancum wrote:Why do some models have ultra-uber textures, and some have just regular textures?
I don't see what you mean.. Ultra uber, like? Same for regular :P

I'm not a texture king, so i basicly do what i can with UVing.. Some models don't work with that so i need to texture, which is my sucky part..

Got examples though? Then i can be more accurate :)

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Aug 19, 2008 1:22 pm
by Fluffy_the_ic
I think he means something like: Why is, say, the Tri-Droid texture so [Diet Dr. Pepper] good, as, say, the CR-20 troop carrier is slightly above average? Something like that.

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Aug 19, 2008 3:38 pm
by MandeRek
Fluffy_the_ic wrote:I think he means something like: Why is, say, the Tri-Droid texture so [Diet Dr. Pepper] good, as, say, the CR-20 troop carrier is slightly above average? Something like that.
Lol, don't agree on you there, since the only good thing of the Tri is the head, but okay, i see what you mean..

Texturing is never my best thing.. I rather model, and, eventually, UV.. As on the KotOR Wardroid, the texture was basicly a black and white box.. All markings were made in polygons, and those polygons were textured black!

Now I'm most of the time just copy/pasting from assets, or reference pictures, and see how it works out with some good UVs.. If i was good at texturing my models would look better, I'm sure of that.. But I'm searching someone who can just LEARN me how to do that.. Now that sounds weird.. But i hardly know more then colorizing and hue saturations..

Hope this explains more :)

UPDATED FIRST POST WITH TRADE FEDERATION TROOP CARRIER... WOOHOOO! :D

Re: BF0 Custom Vehicles/Fighters

Posted: Tue Aug 19, 2008 3:44 pm
by woner11
Looks insane!!!