Christophsis Battle (Crystal City)

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Would you like this map is released along with a map of the space of Christophsis?

Of course man!!!
44
35%
It would be nice but I prefer to see the first land map
30
24%
good idea but you can release it separately
45
36%
you take a long time in terms
3
2%
No man is a bad idea
3
2%
 
Total votes: 125
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Maveritchell
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Re: Christophsis Battle (Crystal City)

Post by Maveritchell »

ForceMaster wrote:
Darth_Spiderpig wrote:Öha, what can be wrong? By spawning do you mean, or are they just invisible?




Thank you for crediting me :thumbs: :music: , it's the first time someone did :(
Yes, apparently the game is interrupted when the units spawn, and if I change my LUA as I said before, then no units appears but the game is not interrupted.

Before working well, that was not what I did to now have this error. It may have been to enable chunks of the Super Battle Droid? Iexplain:

"cis_inf_default_rifleman" (class parent "cis_inf_default") convert to "cis_inf_default_sbd" (class parent "cis_inf_default" enabling sbd chunks).

This was what I did as the tutorial explains.
It sounds like you set up your .odf hierarchy wrong. Please post:
-your Bfront2.log
-your SBD .odf
-your new parent .odf
in your topic in the modding forum.
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

OK, That will do as it arrives at my house, I'm in a cyber cafe, I do not have files on hand. more or less two hours. thanks Maveritchell.
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Re: Christophsis Battle (Crystal City)

Post by Master of Stickmen »

Ping wrote:
Master of Stickmen wrote:This map is definitely going in my addon folder when it comes out! I'll have to delete some stuff though.... But i'll worry about that l8r. Looks great! :thumbs:


P.S. How many modes will this map have? I need to know this because i cant have more than 500 total modes, and I have 499, so if it has 1 mode I don't have to delete maps, but if it has more than 1 i have to delete maps. Thx!

P.P.S. (or whatever it is) gtpwn and browngt
REMEMBER IT!
1. Just make a folder in your addon called inactive, and then you can put all the maps that you like but don't play in there, so that way you don't have to delete and then redownload maps.

2. I don't think you should just post random smileys. It's a little annoying, and I think there's a rule against it.
I was just stating facts......

O and by the way, thx for the tip. :thumbs:
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Re: Christophsis Battle (Crystal City)

Post by Dom380 »

this looks really cool im sure i have posted this before but i will do it again (with smiles :D) and i cant wait :runaway:


good job :thumbs:
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Re: Christophsis Battle (Crystal City)

Post by Jodandotson »

This looks amazingly movie accurate! :shock: I can't wait for this release.
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Re: Christophsis Battle (Crystal City)

Post by Darth Revan »

I am also keeping a keen eye on this looks extremely movie acurate with alot of effort on your part
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Thanks friends. I know they're waiting for this map but I recently had some drawbacks to finish, I have reviewed all of the units, weapons and my LUA and I still have not found the error that has the map. The boys have helped me in the Modding forum and checked the errors but advised me that is not what caused the failure. Do not worry guys, do not abandon this project, there is a lot of me in this.
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Re: Christophsis Battle (Crystal City)

Post by B.I.G_Cookie »

ForceMaster wrote:, I have reviewed all of the units, weapons and my LUA and I still have not found the error that has the map. The boys have helped me in the Modding forum and checked the errors but advised me that is not what caused the failure.
I looked in your thread and they explained which errors you have to solve..
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Re: Christophsis Battle (Crystal City)

Post by Darth_Spiderpig »

B.I.G_Cookie wrote:ForceMaster wrote:
, I have reviewed all of the units, weapons and my LUA and I still have not found the error that has the map. The boys have helped me in the Modding forum and checked the errors but advised me that is not what caused the failure.


I looked in your thread and they explained which errors you have to solve..

That's right, Forcy my friend. :greeny:
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

B.I.G_Cookie wrote:
ForceMaster wrote:, I have reviewed all of the units, weapons and my LUA and I still have not found the error that has the map. The boys have helped me in the Modding forum and checked the errors but advised me that is not what caused the failure.
I looked in your thread and they explained which errors you have to solve..
These erros has been solved, but one appears again. see the Edit in the forum.
is the only error to solved in my map...
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Re: Christophsis Battle (Crystal City)

Post by DarthSlim »

Well I'm glad there's only one left. I hope you get it solved soon! :yes:
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Re: Christophsis Battle (Crystal City)

Post by B-1Burt »

Must destroy clones. But please take your time, we're so close, I'd rather wait longer for a good map than get one soon and have it be terrible.
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

A breakthrough, and the dwarf spider walker is in the game. :yes: I resolve to do so while the other problem. :(
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Re: Christophsis Battle (Crystal City)

Post by Devastator77 »

ForceMaster wrote:A breakthrough, and the dwarf spider walker is in the game.
Good to hear you were able to get in the map :D
Yes, take your time, and good luck with fixing your map.
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Re: Christophsis Battle (Crystal City)

Post by hammythepig »

Good luck and take your time!
I looks great
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

hammythepig wrote:Good luck and take your time!
I looks great
Thanks Friend!
Off Topic: have included a map of Christophsis in the Clone Wars Project?
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Re: Christophsis Battle (Crystal City)

Post by wilkos »

have you finished the map?
when are you releasing it?


ya lo terminaste?
cuando lo publicas?
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Re: Christophsis Battle (Crystal City)

Post by GangsterJawa »

Not yet. He himself has said many times and so have many modders on this site. DO NOT ask this on someone's topic. All it does is pressure him and annoy the rest of us.
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Re: Christophsis Battle (Crystal City)

Post by sampip »

ForceMaster wrote:A breakthrough, and the dwarf spider walker is in the game.(
A bit off topic (sorry): How did you do that?, I'm having the same problem you just fixed :? (don't want to pressure you, just wondering)
And yes, do take your time, I remember I was eager to release my map before I realised I'd forgotten to do something really important :lol: . This is gonna be great! Crystally Accurate... (geddit?) :funny2:
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Re: Christophsis Battle (Crystal City)

Post by CCO! »

No matter what happens it looks just plain awesome.
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