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Need help!->Loadscreen for each mode is not working!

Posted: Mon Apr 13, 2009 8:00 am
by Redline
Hello guys, since a few days I'm trying to put in a loadscreen for each mode, but it doesn't work.
Ok, i know that I've already asked this question, but I need your help again, so try to help me,pls.
Well, first I've some pictures which I want to show you, so you can find my mistake much easier.

Here you can see four different pictures and what I've done.
So look at these four pictures and tell me what I've done wrong.
Hidden/Spoiler:
Here I did some lua work.
Here an exsample.
I've added this line ReadDataFile("dc:Load\\KTCg_1flag.lvl")

Image

Next I created a folder with the following contens
Image

Then I wrote the different loadscreens into the reqs
Here an exsample:
Image

Last not least I munged everything and copied the folder into
-> C:\Programme\LucasArts\Star Wars BattlefrontII\GameData\addon\KTC\data\_LVL_PC
Image
Ps:I edited the munge.bat too

Well and now try to find my mistake, pls >_<
Thx in advance...

Re: Need help!->Loadscreen for each mode is not working!

Posted: Mon Apr 13, 2009 8:16 am
by RogueKnight
Are your loadscreens in the .tga format?

Re: Need help!->Loadscreen for each mode is not working!

Posted: Mon Apr 13, 2009 8:23 am
by Redline
yes they are

Re: Need help!->Loadscreen for each mode is not working!

Posted: Mon Apr 13, 2009 9:26 am
by Maveritchell
You have to name each texture "loadscreen." This will require a separate munge for each .lvl file - the reason for this is that they overwrite the default loadscreen texture, which is also named "loadscreen" - so they must share the same name to overwrite it correctly.