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SWBF1 modding question(s)

Posted: Thu Jun 02, 2011 1:07 am
by THEWULFMAN
I just got and I am starting to mod SWBF1, and I need to know a few things.
Most importantly.
Do we have the mission.req and luas? I need them to add custom sounds to all the stock maps, and I reeeaaaly dont wont to try to hex edit the lines in for each script. Thanks in advance.

I may have more questions in the furture, but I doubt it.

Re: SWBF1 modding question(s)

Posted: Thu Jun 02, 2011 2:19 am
by fasty
Assuming you have the SWBF1 mod tools, the luas would be in C:\BFBuilder\Assets\Mission LUA Samples.

Re: SWBF1 modding question(s)

Posted: Thu Jun 02, 2011 2:22 am
by THEWULFMAN
fasty wrote:Assuming you have the SWBF1 mod tools, the luas would be in C:\BFBuilder\Assets\Mission LUA Samples.

That's obvious, I mean the non-mission Luas. Everything that is not a Mission Lua is what I am looking for.

Re: SWBF1 modding question(s)

Posted: Thu Jun 02, 2011 4:01 am
by SleepKiller
Well since all the links I tried for BattleBelks mission.lvl tool were broken I recreated the .reqs myself.http://www.mediafire.com/?rmmqotmvzcqv20x
And just in case you were wanting to rebuild other .LVLs

Core.lvl Builder(Useful for localizing total side mods)
forums/viewtopic.php?f=64&t=26063
Shell TGA Editor
forums/viewtopic.php?f=64&t=26059
Battlebelks Interface Tool(common.lvl builder)
http://www.gametoast.com/forums/viewtop ... =1&t=15750


I know you may already know about them but just in case :wink: .

Re: SWBF1 modding question(s)

Posted: Thu Jun 02, 2011 5:36 pm
by giftheck
Sadly, we do not have all the LUAs for Star Wars: Battlefront: we're missing pretty much all but one shell.lvl LUA file (missionlist.lua).