ok...
core.lvl, contains munged localization files (.loc), a few animations/skeletons (zafbin, and zaabin), and a few textures (tga). it's of no use to you for this.
If you can find a way to decompile shell.lvl, than it may be possible if the scripts for that are in the shell.lvl
there is a little utility called lvl extractor that extracts certain contents out of lvl files. Find it on swbf filefront website
--extracts textures in dds format, which you can convert to tga if you happen to be using paintdotnet
--extracts compiled lua scripts in the format of .lub files (yes, lub, which in reality is a .script file with a renamed extension) (i would use a hexeditor for this)
Or, you could try hex-editing the values of shell.lvl.
try these solutions
Help Removing Chat In Servers
Moderator: Moderators
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Help Removing Chat In Servers
I'm sorry, but that makes no sense at all. Fact is it's hard coded, you can't remove multiplayer chat, because it's coded into the executable for multiplayer only.ModTester wrote:People who say this is not possible, ill informed? It must be, because in Single player there is no chat. I want my online servers to be like that too.
- keenmike
- Second Lance Corporal

- Posts: 110
- Joined: Sat Mar 14, 2009 7:05 am
- Projects :: Side by side bike with suspension
- Location: South Texas
- Contact:
Re: Help Removing Chat In Servers
Pistol shot to the head for yes two for no and repeated headshots for I am so happy to be here wuith you.
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Help Removing Chat In Servers
oh well, guess i was wrong.
