Addon question

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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MandeRek
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Addon question

Post by MandeRek »

Hi, I'm creating addon horns, and i've created the simple models allready. Now here's my question:

Does a addon msh need to have bones? So yes, which ones (how are they called) and how do you make them? Is there maybe a short and simple tutorial on it? I really NEED this msh addon ingame :D


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Re: Addon question

Post by Maveritchell »

Addon meshes don't need bones themselves. When you attach an addon mesh to a player model, the addon connects at its dummyroot to the bone (that you assign) on the player model.
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Re: Addon question

Post by MandeRek »

Ok, thanks!

And how do you create a dummyroot in XSI 6 without folowing a whole tut? :angel:

Thanks a lot!!!!
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Re: Addon question

Post by FragMe! »

Press Model
Press Null
Rename null to dummyroot
Press H to hide it
Drag your model components (just the mesh bit you made not the SceneRoot of cameras and lights)
to the dummyroot. You are done.
You can then click one the dummyroot [+] to expand it so you can then see you model components again.
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Re: Addon question

Post by MandeRek »

Okay thanks a lot guys! :D

So after i created this simple model and did the dummyroot, i have to texture. Can someone now please explain to me how to do this in XSI 6, because all the explanations and tut's i followed here didn't work for me!

Again thanks! :thumbs:
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Re: Addon question

Post by Caleb1117 »

Did you try Lord Bandu's tut?
I know its not quite right.

I need to make a version of that tut for 6.0
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Re: Addon question

Post by MandeRek »

If you could that would be great Caleb, because now i can't understand anything of it or even get started with texturing :S

Thanks again :thumbs:
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Re: Addon question

Post by Caleb1117 »

Try this.
*ahem*

TEXTURING IN XSI MODTOOL 6.0

1. Make your model.

2. Select your model (or the part of it you want to texture), and on the “create” toolbar on the left, select:
Textures>Unique. Close the resulting popup.

3. Now on the top toolbar, goto: Render>Get>Texture>Image, the texture editor pop up will now appear, click on New and navigate to your texture.
You should now see your texture on the model, it won’t look right, but we’ll get to that.
Hidden/Spoiler:
If you don’t see it, make sure you're in either “textured” or Textured Decal” view mode.
4. Close the popup, and press Alt + 7 to bring up the UV editor, You can now edit your model’s UV’s to properly fit your model.

Repeat this process as many times as needed to texture your model.

It will take time to master the UV editor, just play around with it, it’s the best way to learn.
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Re: Addon question

Post by MandeRek »

I dont understand one part. You say

3. Now on the top toolbar, goto: Render>Get>Texture>Image, the texture editor pop up will now appear, click on New and navigate to your texture.
You should now see your texture on the model, it won’t look right, but we’ll get to that.


I can't find Render>Get>Texture>Image

And now i go to render tree and nodes>texture>image but that wont work....

Please help me 1 more time...
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Re: Addon question

Post by MandeRek »

I'm really sorry for the double post but guys please help me with this...

I'm using 6.0 same mod or window as installed (didnt change anything) Hope to texture soon.. thanks :P
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Re: Addon question

Post by AceMastermind »

Create>Textures>ADD/Image>New>New From File
then browse to the location of your texture and click it.
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Re: Addon question

Post by MandeRek »

Okay..it's working now...thank you all for your help :D
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Re: Addon question

Post by MandeRek »

I am really sorry about the bump and double post, but i have some other question which still fit in the addon msh topic i think:


- Before exporting, do all cubes/cylinders/etc. need to be merged to one object, and how would i do that?
- Is it possible to add a hp_fire to an addon msh so it fires from there (like a gun-helmet)
- After putting all simple models in the dummyroot, is it completely ready to be exported? Or do i have to do things like adding geometry or something like that? (and how would i do that :oops: ) Thanks in advance :D


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Re: Addon question

Post by DarthD.U.C.K. »

1. select the objects, you want to merge. Gote create/polymesh/merge/merge uvs and weights
2. hp_fire is only working with shooting things: weapons, vehicles turrets... (i think)
3. it would be better to make a collision, befor you put everything under the root (and uncheck the collisions "render visibility" checkbox)
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Re: Addon question

Post by Caleb1117 »

2. could be possable, try it. :P
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Re: Addon question

Post by MandeRek »

Okay thanks, but how do i add this collision before placing it under the dummyroot? And, is it really necessary?

I'll create one with and without hp_fire and i'll let you know


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