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Gungan and Droideka sounds

Posted: Sun Feb 25, 2007 10:16 pm
by authraw
I'm having trouble figuring out how to get my Droideka and Gungan to make their respective sounds. I followed Rends' sound tutorial, but I must have done something wrong, because the sounds just don't play (no errors or anything, they just don't make their sounds!)

Here are the respective files, perhaps someone knows what I did wrong: (By the way, my MODID is "PGM")
data_PGM/Sound/worlds/pgm/ pgm.req wrote:ucft
{
REQN
{
"str"
"align=2048"
"gcw_vo"
"gcw_tac_vo"
"cw_vo"
"cw_tac_vo"

}
REQN
{
"lvl"
"pgmgcw"
"pgmcw"
}
}
On the next one, I added the two bolded lines. I've got a feeling that they're what's wrong, but I don't know how to fix them.
data_PGM/Sound/worlds/pgm/ pgmgcw.req wrote:ucft
{
REQN
{
"bnk"
"align=2048"
"pgmgcw"
}

REQN
{
"config"
"global_world"
"exp_obj"
"pgmgcw"
"cis_unit"
"gun_unit"

"gcw_vo"
"gcw"
}
}
data_PGM/Sound/worlds/pgm/ pgmgcw.sfx wrote:// CIS Droideka
// Repeater, Shield, Roll, Jump, Fold, Unfold
// Footsteps
..\..\cw\effects\fs_droideka_01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\fs_droideka_02.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\fs_droideka_03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\fs_droideka_04.wav -alias ps2 fs_droideka_01 -resample xbox 22050 pc 22050
..\..\gcw\effects\wpn_snowSpder_towCable_rls.wav -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_droideka_blaster_fire.wav -resample xbox 20000 pc 44100
..\..\cw\effects\drd_droideka_fold.wav -resample xbox 20000 pc 22050
..\..\cw\effects\drd_droideka_unfold.wav -resample xbox 22050 pc 22050
..\..\cw\effects\drd_droideka_roll_lp.wav -resample xbox 20000 pc 22050
..\..\cw\effects\drd_droideka_shield_on.wav -resample xbox 20000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_droideka_blaster_fire.wav wpn_droideka_blaster_fire -resample ps2 16000
..\..\cw\effects\dr2_droideka_fold.wav drd_droideka_fold -resample ps2 18000
..\..\cw\effects\dr2_droideka_unfold.wav drd_droideka_unfold -resample ps2 20000
..\..\cw\effects\dr2_droideka_roll_lp.wav drd_droideka_roll_lp -resample ps2 17000
..\..\cw\effects\dr2_droideka_shield_on.wav drd_droideka_shield_on -resample ps2 17000
#endifplatform ps2

// Gungan Death ---------------------------------------------
effects\gunab401.wav -resample ps2 12000 xbox 16000 pc 22050
effects\gunab402.wav -resample ps2 12000 xbox 16000 pc 22050
effects\gunab404.wav -resample ps2 12000 xbox 16000 pc 22050
effects\gunab405.wav -resample ps2 12000 xbox 16000 pc 22050
There you go. If those are too hard to read because of the formatting, I can get screenshots if you want. And no, I didn't forget to reference the files in the lua, munge, or move the pgm.lvl file. ;)

So what did I do wrong?

RE: Gungan and Droideka sounds

Posted: Sun Feb 25, 2007 10:33 pm
by PR-0927
I can't remember what you need for the Droideka, but for the Gungan, I believe you have to copy the nab2.au file into your world folder and mention it in your MODIDcw.req (or MODIDgcw.req if you are putting them in GCW).

- PR-0927/Majin Revan

Re: RE: Gungan and Droideka sounds

Posted: Tue Feb 27, 2007 10:37 pm
by authraw
MajinRevan wrote:I can't remember what you need for the Droideka, but for the Gungan, I believe you have to copy the nab2.au file into your world folder and mention it in your MODIDcw.req (or MODIDgcw.req if you are putting them in GCW).

- PR-0927/Majin Revan
:shock: I have no idea what you're asking me to do! I can't seem to find any .au files anywhere in the SWBF2_ModTools folder. I tried taking the nab2.snd file and put it in the world folder, then I went to my pgmgcw.req file and added "nab2" under "pgmgcw" and "align=2048". The gungans still don't make any sounds.

It's frustrating. I'm pretty sure I understand how to fix sounds for vehicles, but the units just seem to be above my head.

I have no idea what else to try. I'm really in need of help on this issue. :roll:

RE: Re: RE: Gungan and Droideka sounds

Posted: Tue Feb 27, 2007 11:25 pm
by PR-0927
Yeah, it may have been .snd, sorry.

I'm not sure what you are doing wrong. Did you follow Rends' tutorial exactly?

- PR-0927/Majin Revan

Re: RE: Re: RE: Gungan and Droideka sounds

Posted: Tue Feb 27, 2007 11:44 pm
by authraw
MajinRevan wrote:Yeah, it may have been .snd, sorry.

I'm not sure what you are doing wrong. Did you follow Rends' tutorial exactly?

- PR-0927/Majin Revan
Yeah. I made the test map and got the AT-ST sounds working fine, but these sounds just aren't working for me.

The one thing I wasn't sure about when I followed the tutorial for my map was what to put under "config" in pgmgcw.req. In the tutorial for the AT-ST, you use "imp_walk_atst" or something like that. I looked through some of the other req files in the other sound folders and saw them reference "cis_unit" there, so I tried that. I don't know of that's where my problem is or not, though. If that is my problem, I don't know what I should put there.

*gets frazzled*