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Re: The Complex WIP
Posted: Sat May 02, 2015 3:20 pm
by hunpeter12
Thanks. Indoor maps are a bit harder to make than outdoor ones, so they're not always as good/there aren't that many. I'll take the time to make this the best I can.
Re: The Complex WIP
Posted: Mon May 04, 2015 12:19 am
by BF2-Master
I like the looks of this map and look forward to trying it out! The name is interesting - very mysterious! What modes does it have?
Re: The Complex WIP
Posted: Mon May 04, 2015 8:56 am
by hunpeter12
Only conquest at the moment. I might make a campaign mode too, but I'll need help with the scripting

Re: The Complex WIP
Posted: Tue May 12, 2015 10:25 am
by hunpeter12
Small update - added some more cover/props to the main chamber:
Now the units don't get killed instantly and the Empire actually has a chance to capture the Rebels' cp.
EDIT: Another update:
Change Log:
- reskinned the Tantive IV corridors + removed transparency for the Death Star ones (reflection regions didn't want to work)
- added a death region into that one place the units always fall into and can't get out
- added 2 easter eggs

- fixed collisionless objects, so you can't walk out of the map anymore
- did some general stuff

Custom sides, DT support and open beta coming soon.
