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Jedi Masters Trilogy-paused, will an admin lock this 4 now?

Posted: Thu Jun 25, 2009 8:00 pm
by jedimaster745
Since the release of my Lost Valley map, i've been a little short on map ideas. Then i got the idea for this, and decided it was good enough to work.

Story: The Jedi Masters trilogy takes place in the future(after the galactic civil war and all of the other wars)...which i suppose is still the past, because Star Wars takes place "a long time ago in a galaxy far, far away". Anyway, yet another war has broken out, and the sith have returned again(they just can't leave the good guys alone). The new Sith Lord, Darth [insert name here], has trained an apprentice, T'juck Tu'ur, who he believes can win the war in favor of the Sith by killing the three Jedi Masters, each residing on different worlds.

The first level in the trilogy takes place on Naboo where the first jedi master, Bokobanu Cri, lives. He's a Gungan Jedi.

The second level takes place on some snowy world with lots of forests. Jedi master Knell Rimba lives there, inside her mountain fortress. She is a wampa jedi.

The third and last level(not much progress has been made on it, so screenshots are not availiable) takes place on tatooine, inside a winding canyon. Jedi Master Li Tovonok resides there, inside his Heavily defended base. In this level, at the end, T'juck Tu'ur will have the choice between dueling the last jedi master, or turning to the good guy side and killing his Sith Master.

In each level, T'juck Tu'ur will be aided by (pretty wimpy) Sith Soldiers, and have to frequently combat with Resistance Soldiers(the good guys).

Heres some Screenshots from the first "level", titled "Bokobanu's Valley Defense". This level is nearly complete, it just needs some localizations.
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Our hero, er...villain, T'juck Tu'ur ^
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Bokobanu Cri, the first jedi Master. he doesnt look too bright, does he? ^
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A nice shot of the whole valley. the grayish squarish thing is the dam, atop of which Bokobanu lives.
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And heres some from the second level, "Knell's Mountain Fortress":
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There he is ^
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Mid-level, a maze of tunnels must be navigated. its kinda confusing. ^
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An overview of the map. you can't see much, mostly because the area is heavily forested.

Please leave comments/suggestions! I will need beta-testers for the first level soon, as soon as i get the localizations finished. :jango:

First poll results result in: Free play mode
Second Poll results result in: more creepy/bloody/carnage-y
third poll results result in: go vote!

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Thu Jun 25, 2009 8:30 pm
by Super_Clone
I'll beta if you want me to. I wouldn't be offended if you said yes :D

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Thu Jun 25, 2009 8:52 pm
by Null_1138
Wow. I remember beta-ing your very first map. You've come a long way! I'll beta!

I like how its the whole "start as the bad guy, then get a choice to become a good guy" thing, kind of like Force Unleashed. Very interesting.

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Thu Jun 25, 2009 9:51 pm
by Commander_Fett
I'll beta.

Looks pretty nice, an interesting concept, though the maps look... a little barren, kinda. maybe add a few more props for cover, a bit more terrain variation, and it should look much better, in my opinion.

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Fri Jun 26, 2009 2:41 am
by Delta-1035
Looks pretty nice, yes but i would change the tusken. Anyway, like the poll says, it's your map, do whatever you want.

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Fri Jun 26, 2009 11:20 am
by mswf
Looks pretty solid! I agree with delta-1035, it might look better if you change the tusken (texture) to something else. (I'd suggest adding some accents to your current tusken, since that would really make it stand out a lot more.)

Once again ^^, It's your map, so youre decision.

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Fri Jun 26, 2009 11:28 am
by SilvaDalek
:O

This looks great!

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Fri Jun 26, 2009 3:09 pm
by YTGTangerine
I'll beta. Maybe add a little more "stuff" to the maps, but don't make em too "stuffy". Y'know what I mean? They just seem a little empty.

OFFTOPIC @SilvaDelek: You like the Who don't you? First Pete Townshend and now their lead singer who I forgot his name.Their a good band.

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Fri Jun 26, 2009 3:15 pm
by Nova Hawk
Looks interesting, I'd beta!

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Fri Jun 26, 2009 3:36 pm
by SilvaDalek
YTGTangerine wrote:You like the Who don't you?
You bet.

(The lead singer is Roger Daltrey.)

Anyway, the snowy map looks like it could use some more objects beside trees.

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Fri Jun 26, 2009 3:54 pm
by jedimaster745
Ok, since the majority of the people say it needs more props(i assume that includes both the valley and the snowy mountains), ive decided to add more props. mostly rocks and small structures, for cover. heres some more screenshots of the first level, which is ready for beta-ing as soon as i can get one last localization done(its being stubborn).

Screenshots:
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that one is funny because the resistance soldier is using the sith soldier for cover. (the ai soldiers arent that smart)
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As you can see, Bokobanu isn't that bad in a fight.

My three beta-testers for the first level are Super_Clone, Null_1138, and Commander_Fett. I'll post the three for the second level when its ready to be tested, and so on for the third level.

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Fri Jun 26, 2009 3:57 pm
by Nova Hawk
Hey Jedi, I said I'd like to beta.

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Fri Jun 26, 2009 4:09 pm
by jedimaster745
Nova Hawk wrote:Hey Jedi, I said I'd like to beta.


I know. You and two other people will beta the second level. Super_Clone and the other two were the first three to ask, and i only need three testers for each level.

Re: The Jedi Masters (Campaign) Trilogy (W.I.P.)

Posted: Fri Jun 26, 2009 4:33 pm
by Fluffy_the_ic
I'll beta the second level. It looks pretty nice.

Re: The Jedi Masters Trilogy (W.I.P.) -new poll added!

Posted: Fri Jun 26, 2009 5:38 pm
by jedimaster745
Update on the second level: Knells Mountain Fortress. (I doubt anyone would expect a wampa jedi to be female. but i suppose there has to be some female wampas, or else the species would die out)

i have yet to add the snow falling, the rocks for cover, or the carnage(if the poll should be in favor of that option).
heres some screenies:
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t'juck will have to cross chasms like this. but hey, hes got force jump, remember?
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There it is: Knell's Mountain Fortress. Needs some renovations, doesnt it?
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I just took that one because it looks somewhat funny.

PLease post comments/suggestions!

Re: The Jedi Masters Trilogy (W.I.P.) -new poll added!

Posted: Fri Jun 26, 2009 5:49 pm
by Nova Hawk
I like it, try adding in some grass though, looks kinda barren.

Any vehicles?

Re: The Jedi Masters Trilogy (W.I.P.) -new poll added!

Posted: Mon Jun 29, 2009 12:26 pm
by jedimaster745
Nova Hawk wrote:I like it, try adding in some grass though, looks kinda barren.

Any vehicles?
I added some grass to the second 'level' to make it not look so barren(like people have been saying it looks), and yes, in the second level there will be a portion where tanks are needed, meaning vehicles will be included.


(First level is almost ready for beta-testing. i just have to add some more cover objects and stuff to make the map more detailed.)

Re: The Jedi Masters Trilogy (W.I.P.) -new poll added!

Posted: Mon Jun 29, 2009 1:34 pm
by Super_Clone
Heck, ill take beta spots for the whole freakin' trilogy. Looks amazing Jedi!! :)

Re: The Jedi Masters Trilogy (W.I.P.) -new poll added!

Posted: Mon Jun 29, 2009 7:02 pm
by CCO!
Happy to beta man... Happy to beta.

Re: The Jedi Masters Trilogy (W.I.P.) -new poll added!

Posted: Wed Jul 01, 2009 12:42 pm
by jedimaster745
more pictures from the second "level". I've added a lot to the environment, and there's still a lot to add:
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A crashed landing craft. it will have to be investigated mid-level.
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T'juck will have to use the tanks to take out the Resistance Blockade in order to reach the second Jedi master.
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The improved mountain fortress.

Please leave comments/suggestions!