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Fog and Object specific impact sounds

Posted: Wed Oct 04, 2006 4:36 pm
by PvtParts
Okay, first off, I want to get the .sky file type fog working. I have an area that goes down to like -30 I think. I want the ground (up to say knee/waist high on the player) of this area to be thick with fog.

I had this:

Code: Select all

	Enable(1);
	FogColor(212,212,212);
	WorldFogRange(-1.7, -5.0);

But it covered up the entire -30 to -15 range area. Which confused the hell outta me.

So if anyone has any ideas, lemme know and I'll get back to you right away.


Now, I also wanted to have object specific sounds. I have a fambaa shield, and I have the fambaa shield impact sounds from the movie. I want, obviously, when ord's (it would be great if I could specify which ord's..but I have a feeling that wont happen) hit the shield, and only the shield (I dont want the sound playing for every impact), it plays the mentioned sounds.

Now, I considered putting some _splash's there, with explosions that had that sound, and then using zero editor animation to move them off the battlefield after a brief period.

So, if I cant get the sounds working, thats what I'll do..