Fog and Object specific impact sounds
Posted: Wed Oct 04, 2006 4:36 pm
Okay, first off, I want to get the .sky file type fog working. I have an area that goes down to like -30 I think. I want the ground (up to say knee/waist high on the player) of this area to be thick with fog.
I had this:
But it covered up the entire -30 to -15 range area. Which confused the hell outta me.
So if anyone has any ideas, lemme know and I'll get back to you right away.
Now, I also wanted to have object specific sounds. I have a fambaa shield, and I have the fambaa shield impact sounds from the movie. I want, obviously, when ord's (it would be great if I could specify which ord's..but I have a feeling that wont happen) hit the shield, and only the shield (I dont want the sound playing for every impact), it plays the mentioned sounds.
Now, I considered putting some _splash's there, with explosions that had that sound, and then using zero editor animation to move them off the battlefield after a brief period.
So, if I cant get the sounds working, thats what I'll do..
I had this:
Code: Select all
Enable(1);
FogColor(212,212,212);
WorldFogRange(-1.7, -5.0);But it covered up the entire -30 to -15 range area. Which confused the hell outta me.
So if anyone has any ideas, lemme know and I'll get back to you right away.
Now, I also wanted to have object specific sounds. I have a fambaa shield, and I have the fambaa shield impact sounds from the movie. I want, obviously, when ord's (it would be great if I could specify which ord's..but I have a feeling that wont happen) hit the shield, and only the shield (I dont want the sound playing for every impact), it plays the mentioned sounds.
Now, I considered putting some _splash's there, with explosions that had that sound, and then using zero editor animation to move them off the battlefield after a brief period.
So, if I cant get the sounds working, thats what I'll do..