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Re: How to Get Started

Posted: Tue Jul 01, 2008 11:15 pm
by Maveritchell
If it's all right with Rep and FragMe!, could I move over to the "O" plot (O1?) and maybe spill over into one of the other plots a little (O3?)? I just realized that adding enough space to get vehicles up to a top story makes my building larger than a single plot. If that's not gonna work, let me know and I'll do some scaling work.

Re: How to Get Started

Posted: Wed Jul 02, 2008 7:12 am
by Silas
i'll take lot H2. i've made a few models with gmax, and (after having someone kindly export them :) ) i would like to see them in this project. If i'm correct in assuming my lot is in/can be in the Outskirts area, i would be happy to make a thug-haven type place (including a bar complete with pool table(s), maybe make it a swoop gang area like KOTOR, heck maybe even a small (illegal?) dueling arena)

Also, I have a quick question

How long do we have to develop these lots?

Edit: I noticed i'm near Wazmol. Directed at him, what is your general idea for your lot? i don't want to have a hospital or something with a thug haven directly behind it, lol.

Re: How to Get Started

Posted: Wed Jul 02, 2008 9:04 am
by FragMe!
Maveritchell wrote:If it's all right with Rep and FragMe!, could I move over to the "O" plot (O1?) and maybe spill over into one of the other plots a little (O3?)? I just realized that adding enough space to get vehicles up to a top story makes my building larger than a single plot. If that's not gonna work, let me know and I'll do some scaling work.
Fine with me, I know you will be a good neighbour :P

Re: How to Get Started

Posted: Wed Jul 02, 2008 12:14 pm
by RepSharpshooter
Maveritchell wrote:If it's all right with Rep and FragMe!, could I move over to the "O" plot (O1?) and maybe spill over into one of the other plots a little (O3?)? I just realized that adding enough space to get vehicles up to a top story makes my building larger than a single plot. If that's not gonna work, let me know and I'll do some scaling work.
That's fine, gives me extra room in the inner city for more buildings too.
Silas wrote:i'll take lot H2. i've made a few models with gmax, and (after having someone kindly export them :) ) i would like to see them in this project. If i'm correct in assuming my lot is in/can be in the Outskirts area, i would be happy to make a thug-haven type place (including a bar complete with pool table(s), maybe make it a swoop gang area like KOTOR, heck maybe even a small (illegal?) dueling arena)

Also, I have a quick question

How long do we have to develop these lots?

Edit: I noticed i'm near Wazmol. Directed at him, what is your general idea for your lot? i don't want to have a hospital or something with a thug haven directly behind it, lol.
your lot is not in the outskirts, it's in the "suburbs" of the city. Wazmol is doing a GT memorial park right next to you, and is using a lot (if not all) of H block. Perhaps something in K block would be better?

Re: How to Get Started

Posted: Wed Jul 02, 2008 12:36 pm
by Silas
lol a park nearby would ruin my idea. i originally considered the K block, but it's right next to the Jedi Temple, which also makes little sense...but it'll be alright. K4 will be fine then.

Re: How to Get Started

Posted: Thu Jul 03, 2008 11:21 am
by HobGoblin_264
I would love to have a lot, but I don't have XSI or know how to model. However, I'm pretty decent with using shipped assests and released assests from other modders. Could I have a dueling arena (different from the battle arena) in K3 as long as I give credit to whoever's assets I uses, or do all models have to be custom made.

Re: How to Get Started

Posted: Thu Jul 03, 2008 11:35 am
by Dohnutt
HobGoblin_264 wrote:I would love to have a lot, but I don't have XSI or know how to model. However, I'm pretty decent with using shipped assests and released assests from other modders. Could I have a dueling arena (different from the battle arena) in K3 as long as I give credit to whoever's assets I uses, or do all models have to be custom made.
I'm pretty sure we're allowed to use anything we want... I don't see why not anyways.

Re: How to Get Started

Posted: Thu Jul 03, 2008 4:49 pm
by shockwave88
can i have lot F2? I got my modtools working after like 5 months lol

*edit* *sigh* I have just found out that I will not be able to spend the time needed to make a lot during the summer as I am busy T_T so cancel what I said above T_T

Re: How to Get Started

Posted: Fri Jul 04, 2008 6:12 pm
by MasterFang1
Ok, since shockwave88 doesn't want F2 anymore can I have it? I'm a SWBF1 modder but I have SWBF2 as well and I have the BF2 mod tools. So get back to me if I can have F2 and I'll start working on my lot.

Re: How to Get Started

Posted: Sat Jul 05, 2008 2:30 pm
by NullCommando
I guess I'll take lot G1.

Re: How to Get Started

Posted: Sat Jul 05, 2008 2:37 pm
by RevanSithLord
G2 -- I think.

Re: How to Get Started

Posted: Sat Jul 05, 2008 4:25 pm
by woner11
F2 for me.

Re: How to Get Started

Posted: Sat Jul 05, 2008 4:35 pm
by Aman/Pinguin
@woner:
MasterFang1 wrote:Ok, since shockwave88 doesn't want F2 anymore can I have it? I'm a SWBF1 modder but I have SWBF2 as well and I have the BF2 mod tools. So get back to me if I can have F2 and I'll start working on my lot.

Re: How to Get Started

Posted: Sat Jul 05, 2008 6:07 pm
by woner11
Oops. I misread the pm from rep saying B2 was open, or Mav's old place if he isn't going to take it.

Re: How to Get Started

Posted: Sat Jul 05, 2008 7:34 pm
by Maveritchell
woner11 wrote:...or Mav's old place if he isn't going to take it.
That's fine by me; I've already set up shop in O1 & O3.

Re: How to Get Started

Posted: Sat Jul 05, 2008 7:45 pm
by Blade
Maveritchell, please do not double post, please use the Edit button.

Please don't hold that against me :P.

Anyway, back on topic, if I'm not now banned :|.
Am I aloud to Import the Prefabs into XSI and edit/add things to them? Or should I just make the objects I want to add separately and then place them in ZeroEditor? I'm just trying to conserve the object count, as I'm using a ... few already.

Re: How to Get Started

Posted: Sat Jul 05, 2008 9:37 pm
by RepSharpshooter
You cannot import meshexed mesh anyway. Try to keep your object count around 25 objects. Since you cannot merge the prefab buildings, perhaps you could merge anything else you use.

Re: How to Get Started

Posted: Sun Jul 06, 2008 12:09 am
by trainmaster611
Shouldn't that number be a little higher for bigger buildings? :|

Re: How to Get Started

Posted: Sun Jul 06, 2008 12:31 am
by Dohnutt
trainmaster611 wrote:Shouldn't that number be a little higher for bigger buildings? :|
As in buildings that take up more than one lot? I'd hope so...

Re: How to Get Started

Posted: Sun Jul 06, 2008 12:04 pm
by woner11
I'm not sure if this has been asked, but are we allowed to add regions into our lot?