I'm making a space battle, but after that I've added and removed this
Hidden/Spoiler:
[code]
OnCharacterEnterVehicle(
function(player, vehicle)
if (GetEntityClass(vehicle) == GetEntityClassPtr("rep_fly_gunship_sc")) then
if not IsCharacterHuman(player) then
SetProperty(vehicle, "DisableTime", 0.25)
end
end
)[/code]
from my ***c_Diet Dr. Pepper.lua , every CLONES are stuck, not the droids. So my question : how can I make the AI not stuck ?