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Marvel4's BF1 Conversion Pack
Posted: Thu Jun 24, 2010 1:10 am
by Marvel4
These are my BF1 conversions of all the missing maps in BF2 and the BF1 versions of Naboo and Mos Eisley, which have different graphics and vehicles. Included are the new heroes Asajj Ventress and Kit Fisto as they appeared in the Xbox DLC and new looks for some units. Every map has Conquest, CTF and Hero Assault. Theed and Mos Eisley both have Conquest and Hero Assault only.
Maps also having Hunt:
Geonosis: Spire
Kashyyyk: Islands
Kashyyyk: Docks
Naboo: Plains
Rhen Var: Harbor
Tatooine: Dune Sea
Maps also having XL:
Geonosis: Spire
Kashyyyk: Docks
Mission count: 72
Have fun!
Download
Screenshots:
Re: Marvel4's BF1 Conversions
Posted: Thu Jun 24, 2010 6:12 pm
by Eaol
I can't see the pictures.
Re: Marvel4's BF1 Conversions
Posted: Fri Jun 25, 2010 10:36 am
by Darth_Spiderpig
Same here, and following the link they are deleted...

Re: Marvel4's BF1 Conversions
Posted: Fri Jun 25, 2010 9:14 pm
by Marvel4
Hm, weird... they worked yesterday. Looks like they deleted them...

Re: Marvel4's BF1 Conversions
Posted: Sat Jun 26, 2010 9:36 am
by Anakin
i have three times Bespin
and now i have three time rhen Var too
very nice
Re: Marvel4's BF1 Conversions
Posted: Sat Jun 26, 2010 10:05 am
by Deviss
good conversion on rhen var

Re: Marvel4's BF1 Conversions
Posted: Sat Jun 26, 2010 2:29 pm
by skelltor
They look cool can i use them in BFSM? (it just adds an era to them it wouldent change any other stuff) i have been looking for bf1 maps and need both of these if youd perfer for me not to use them thats fine also

.
Re: Marvel4's BF1 Conversions
Posted: Sat Jun 26, 2010 5:28 pm
by Marvel4
No problem, you can use them if you don't edit the files.

Re: Marvel4's BF1 Conversions
Posted: Sun Jun 27, 2010 9:56 am
by skelltor
ok thx

Re: Marvel4's BF1 Conversions
Posted: Sun Jun 27, 2010 4:38 pm
by Executer94
I played it, it is really nice to fight as Kit Fisto there

Re: Marvel4's BF1 Conversions
Posted: Wed Jun 30, 2010 10:43 am
by Marvel4
Update: Rhen Var: Harbor finished.

Re: Marvel4's BF1 Conversions
Posted: Wed Jun 30, 2010 6:45 pm
by skelltor
cool hey if possanle can u pm the cp names and spwan path names so i can add ai heros? and if possible the luas (just so i can copy them to add the era to.
Re: Marvel4's BF1 Conversions
Posted: Sun Jul 04, 2010 12:44 pm
by Executer94
How can I do this special attack with Kit Fisto when he use his hands and feet?
Re: Marvel4's BF1 Conversions
Posted: Sun Jul 04, 2010 5:36 pm
by AQT
Re: Marvel4's BF1 Conversions
Posted: Tue Jul 06, 2010 8:00 am
by Marvel4
Well, actually it's LMB,F or MMB,LMB,LMB.
Re: Marvel4's BF1 Conversions
Posted: Tue Jul 06, 2010 9:14 am
by Teancum
But it would be different based on how you have your controls mapped. Basically it's attack, (block?), attack, attack. The second button needs to be pressed almost instantly after the first.
Re: Marvel4's BF1 Conversions (New: Bespin: Platforms)
Posted: Mon Jul 19, 2010 6:19 pm
by Marvel4
Update: Bespin: Cloud City and Bespin: Platforms finished and should be completely bugfree.

Re: Marvel4's BF1 Conversions (New: Bespin: Platforms)
Posted: Tue Jul 20, 2010 6:24 am
by Anakin
i would like to have kit as the hero on Bespin is this possible??
and can you make the damage from the jump attack controlled by the amount he jumped?? would be great
Re: Marvel4's BF1 Conversions (New: Bespin: Platforms)
Posted: Tue Jul 20, 2010 2:16 pm
by Marvel4
Anakin wrote:i would like to have kit as the hero on Bespin is this possible??
I would have done that, but since I wanted Asajj Ventress on Bespin too, I can't, because using both would crash the game.
and can you make the damage from the jump attack controlled by the amount he jumped?? would be great
Sorry, but that's not possible because I'm not allowed to modify Fisto or Ventress.
Re: Marvel4's BF1 Conversions (New: Bespin: Platforms)
Posted: Wed Jul 21, 2010 11:03 am
by Anakin
Marvel4 wrote:Anakin wrote:i would like to have kit as the hero on Bespin is this possible??
I would have done that, but since I wanted Asajj Ventress on Bespin too, I can't, because using both would crash the game.

Why this in other maps are all sides changed and it doesn't crash
Marvel4 wrote:
and can you make the damage from the jump attack controlled by the amount he jumped?? would be great
Sorry, but that's not possible because I'm not allowed to modify Fisto or Ventress.
oh i see you use the one from Maveritchell
can you reupload Bespin Platforms?? the Download doesn't work for me