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Posted: Mon Jan 02, 2006 12:12 pm
by Dragonum
Leviathan wrote:Dragonum, have you tried inserting a line like this one in your map's *.LUA file ? (Do not forget to change the "0" by another integer...)

Code: Select all

SetMemoryPoolSize("CommandWalker",0)
if you mean the hoth in swbf1 where i tryed this...........no.
this line are already there, becouse, atat are commandwalker too :wink:
MorpheusWells wrote:Dragonum, the gunship you used was rep_fly_gunship, right?
yes

Posted: Mon Jan 02, 2006 12:15 pm
by Leviathan
Morpheus', have you ever tried DFYX instructions, to insert additional bytes in an hex-edited *.LVL file ? (Thus, you could replace the AT-AT or the AT-ST by the AT-RT...)
Dragonum, what if you enhance the number after "CommandWalker" ?

Posted: Mon Jan 02, 2006 12:17 pm
by MorpheusWells
Yes I have, but you would also need to edit some bytes in the HOT1.LVL and (from what I've heard) no one knows what intergers to edit in there.

Posted: Mon Jan 02, 2006 12:26 pm
by Leviathan
I had not thought to that before... But I guess "HOT1.LVL" structure must be similar to "mission.lvl"'s... :?

Posted: Mon Jan 02, 2006 1:12 pm
by Dragonum
Leviathan wrote:
Dragonum, what if you enhance the number after "CommandWalker" ?


i dont know, dont try it, but i think its the nummber of commandwalkers on the map.

Posted: Mon Jan 02, 2006 8:24 pm
by jinglin
sometimes , when i hex , the mod freezes
Somethings after when i tried out Beta of the mod , it freezes if you put some vichiles that is not normal. anyway it might sometimes not work for you , btw nice mod , i m hope you release it soon

Posted: Tue Jan 03, 2006 1:54 pm
by Leviathan
I've also noticed that all hex-edited *.LVL files become less stable than the original ones... All we can do to fix that is to wait for SWBF II Mod Tools, since they'll probably contain the source files of the stuffs we're actually trying to tweak throw hex-editing...

Posted: Tue Jan 03, 2006 4:08 pm
by MorpheusWells
I've already released it Jinglin (two versions actually). One is on page one of this topic and the other is on page two.

Posted: Sun Jan 08, 2006 7:42 pm
by Jeteye1
Can you release a version with AT-TE's?

Posted: Sun Jan 08, 2006 8:21 pm
by MorpheusWells
ok it's not very good, but I will

Posted: Fri Jan 13, 2006 9:08 pm
by Jeteye1
ok it's not very good, but I will
why :?

Posted: Sat Jan 14, 2006 10:58 am
by MorpheusWells
The AT-TE sometimes gets stuck on the terrain. For some reason I can't upload the file to yousendit, so I am trying to get it on filefront. It may take a while.

Posted: Sat Jan 14, 2006 11:12 am
by Jeteye1
The AT-TE sometimes gets stuck on the terrain. For some reason I can't upload the file to yousendit, so I am trying to get it on filefront. It may take a while.
Gotcha. To bad about it getting stuck. Oh,well i still want to download it.

Posted: Sun Feb 19, 2006 11:05 am
by ethannet
Hi I'm new to Gametoast, and I'm wondering if you can change the AT-TE in Geonosis to a republic gunship ( the SWB1 kind, the land one). That would be sweet. :D

Posted: Sun Feb 19, 2006 11:37 am
by -=Sithicalohiny=-
No, we have tried, but welcome to GT!

Posted: Sun Feb 19, 2006 11:45 am
by MorpheusWells
Actually, putting a gunship on Geonosis is possible. Check out this thread http://www.gametoast.com/index.php?name ... b2829f0186

A link to download the mod is on page 2 of the thread above

Posted: Sun Feb 19, 2006 12:22 pm
by ethannet
SWEET!!! What do you have to change? Please respond! :D

Thanks for the welcome. Will do JabbalovesLava

Posted: Sun Feb 19, 2006 12:34 pm
by ethannet
Oops! I missed the link. Nevermind. :oops:

Posted: Sun Feb 19, 2006 1:18 pm
by JabbaLovesLava
Ethannet, Instead of posting twice is not considered good among the forum, and most people will flame you for it if you do it consistently. Instead of reposting, you can edit your messages, so you write everything in the same post.

Anyways, welcome to Gametoast. I think you will find this modding community most enjoyable, and always remeber, gtpwn

Posted: Fri Feb 24, 2006 5:55 pm
by ethannet
OFF TOPIC: Not to sound like a n00b, but what code is BF2 in?