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Zeroeditor PHAIL
Posted: Sun Nov 22, 2009 3:40 pm
by redgroupclan
Heh, never thought I'd see myself posting a modding problem on here again...But now I am. I got the urge to create a Rhen Var map for BF. All was going swoon last night except for the sky, so I pasted over the original sky file data with the sky file data from Rhen Var. That just made everything 5 feet in front of me turn black, so after that I decided I was done for the night and would work on it tomorrow.
Tomorrow has come to be today-and what do I see as I open Zeroeditor? An error report window when the load bar gets halfway through loading the .wld file.
I suspected it might have been something I did with the sky file, so I pasted the original sky data back over the Rhen Var sky data that I copied. The Zeroeditor still went pH41Lz0rz.
Anyone got an idea of whats happening?
Re: Zeroeditor PHAIL
Posted: Sun Nov 22, 2009 4:11 pm
by jedikiller32
Zeroedit is just weird some times.
Try installing the ZE fixes and try again.
http://www.mpcgamers.com/smf/index.php? ... ew;down=64
Re: Zeroeditor PHAIL
Posted: Sun Nov 22, 2009 5:03 pm
by giftheck
As far as I know, sky files aren't used by ZeroEditor. Check the other files.
Re: Zeroeditor PHAIL
Posted: Sun Nov 22, 2009 10:12 pm
by redgroupclan
I downloaded the 3 ZE updates from secretsociety.com, and ZE still crashes when I try to open my map.
@How could it be other files? I've only edited the sky file, and before I edited it ZE was working for the map just fine.
Quick question-When I'm using textures from the Shipped Assets world I put into my map, is it ok to leave that texture in the shipped asset world folder or do I have to put it into my world's World1 folder?
Re: Zeroeditor PHAIL
Posted: Mon Nov 23, 2009 9:47 am
by giftheck
Question 1 - I'm certain sky files aren't used by ZeroEditor. Have you tried moving the sky file out of the world1 folder? Does it make any difference?
Question 2 - Nope, it has to be in your world folder as the model looks for the texture in the same folder.
Re: Zeroeditor PHAIL
Posted: Mon Nov 23, 2009 6:01 pm
by redgroupclan
1-no difference
2-I meant texture like the texture you put on the ground
Re: Zeroeditor PHAIL
Posted: Tue Nov 24, 2009 4:55 am
by giftheck
1. Then it's something with one of the other files. Check the .LDX file (I think), just in case there's something in there that shouldn't be.
2. No, it has to be in your world1 folder.
Re: Zeroeditor PHAIL
Posted: Tue Nov 24, 2009 6:13 pm
by redgroupclan
Then maybe 2's the problem...Be right back...
Edit: Nope. What am I supposed to be looking for in the LDX file?
Version(1);
NextID(1);
Layer("[Base]", 0, 8)
{
Description("");
}
Thats what I have in it.
Re: Zeroeditor PHAIL
Posted: Tue Nov 24, 2009 6:58 pm
by giftheck
Well, there could have been something in there that wasn't supposed to be. Even a stray letter could cause a crash. Although I was specifically thinking of BF2 LDX files, which also have the "GameMode" parts in them.
Re: Zeroeditor PHAIL
Posted: Tue Nov 24, 2009 10:40 pm
by redgroupclan
So...we at a loss here?
Re: Zeroeditor PHAIL
Posted: Tue Nov 24, 2009 10:51 pm
by jedikiller32
*extreme measures* Open up the file containing all the object locations (.wld or .prp, I think) and copy them over one by one to a new file. Load it up after each one or two and see if it works. If it does, then move on. If not, locate the offending object and remove it.
A friend of mine placed an object in his map that apparently made ZE not load it the next time he opened it. That may be the issue here.