Conversion issues
Posted: Mon Jul 31, 2017 1:58 pm
I've been trying to convert the stock Mos Eisley models to a more useful format (.obj/.fbx) so I can use them in Blender.
I've used meshtool to convert so far and I haven't got the UVs, and the models are damaged in some areas (Random model extensions, Floating objects etc) also it may just be me but they also seem lower quality (Probs just me)
Is there any way to get the UVs as well so I can edit them in Blender?
-And before someone replies with 'Why don't you just use XSI', I don't really like XSI (Might be because I can't use it) but this is technically not for a Battlefront 1 or 2 mod.... No more info can be given.... You didn't read anything.... Shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
I've used meshtool to convert so far and I haven't got the UVs, and the models are damaged in some areas (Random model extensions, Floating objects etc) also it may just be me but they also seem lower quality (Probs just me)
Is there any way to get the UVs as well so I can edit them in Blender?
-And before someone replies with 'Why don't you just use XSI', I don't really like XSI (Might be because I can't use it) but this is technically not for a Battlefront 1 or 2 mod.... No more info can be given.... You didn't read anything.... Shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh