Sky Texture Change = No CP's (SOLVED)
Posted: Mon Mar 02, 2009 5:39 pm
I changed the sky in my map, which was dea1_sky_dome.tga, by taking a texture that I had made separately (and might release) in Paint Shop Pro 7. I copied the texture and pasted corner - to - corner over the current texture, and saved. I munged, and got 2 log errors, one was "Targa type 10 not supported," the other was, "missing bracket in dea1_sky_dome.texture.req." I ignored them, and played. No CP's came up, I couldn't spawn. I looked through and found the dea1_sky_dome.texture.req. This was the the .req at that point:
Which I changed to:
I also copied the fresh dea1_sky_dome.tga from the DEA world assets folder.
Munged, and got this:
So now VMunge is taunting me. What do I do?
EDIT: I got rid of the bracket, changed the texture again, and, behold, one too many commas later, it works. And its beautiful. Please lock, thank you.
Hidden/Spoiler:
Hidden/Spoiler:
Munged, and got this:
Hidden/Spoiler:
EDIT: I got rid of the bracket, changed the texture again, and, behold, one too many commas later, it works. And its beautiful. Please lock, thank you.