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Fonts (.fff) File Structure?

Posted: Sat Apr 04, 2020 6:48 am
by Orion
Hi,

I was wondering if anyone had any insight on the file structure of the font .fff files? I know that you can export them as .tga files using the TextEdit program but I was hoping someone would have some kind of insight onto what the actual structure of the .fff files would be.

Thanks!

Re: Fonts (.fff) File Structure?

Posted: Tue Apr 07, 2020 8:16 am
by Anakin
Well i don't know something about the file structure, but what is your actual question?
I guess you don't wanna just learn about the file structure for fun

Re: Fonts (.fff) File Structure?

Posted: Thu Apr 09, 2020 6:40 am
by Orion
Anakin wrote:Well i don't know something about the file structure, but what is your actual question?
I guess you don't wanna just learn about the file structure for fun
I was curious to know if someone had a clue about it's structure, particularly because most filetypes are known and info can be found here https://schlechtwetterfront.github.io/ze_filetypes/ but not for the fonts BORK chunk, etc. Hoping to load it into Unity3D.

Re: Fonts (.fff) File Structure?

Posted: Thu Apr 09, 2020 6:49 am
by Marth8880
It's probably just something along the lines of (maybe compressed) bitmaps linked with their unicode values.

Re: Fonts (.fff) File Structure?

Posted: Wed Apr 15, 2020 4:15 am
by Anakin
if you just want the font, it's Arial Black

Re: Fonts (.fff) File Structure?

Posted: Sat Apr 18, 2020 10:51 am
by Orion
Anakin wrote:if you just want the font, it's Arial Black
Haha wow, I had no idea. Thanks for that! I can stop looking at font stuff for now.