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Re: Droid Maul Saber
Posted: Mon Mar 03, 2008 10:40 pm
by Caleb1117
Does it crash? Unit not show? What exactly is wrong?
Post your Munge log, (if applicable) and a BF2_modtools.exe error log.
Re: Droid Maul Saber
Posted: Mon Mar 03, 2008 10:54 pm
by Grev
The game crashes. Heres my log involving the saber and the unit:
Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation bdroid_sabre_stand_attack2c(_upper)
Should I put the entire log?
Re: Droid Maul Saber
Posted: Mon Mar 03, 2008 10:57 pm
by Caleb1117
Lol, amazed I didn't notice, he doesn't have the animation line in his ODF.
AnimationName = "maul"
Re: Droid Maul Saber
Posted: Mon Mar 03, 2008 11:32 pm
by woner11
Is he still not working. Make sure the attack mentioned in the log is in the combo and that the droid's weapon is using that combo.
Re: Droid Maul Saber
Posted: Mon Mar 03, 2008 11:37 pm
by Grev
I didnt edit the weapon at all....
Re: Droid Maul Saber
Posted: Tue Mar 04, 2008 6:22 pm
by Grev
Im actually not yet sure if that will work. Im testing now.
Re: Droid Maul Saber
Posted: Wed Mar 05, 2008 1:14 pm
by inferno
You know that you can just give the marine the anims (human_doublesaber) {i think thats what they are} without changing geometry its just like you can give anyone lukes anims you can also give anyone mauls anims {remember human doublesaber not maulsabre!}
[if this post has no relevance then ignore it]