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Re: All-Purpose Request Thread (Take 3)

Posted: Mon Aug 17, 2009 9:28 pm
by SG-17
Can someone fix the Base 3 spawn on the shipped Polis Massa map? By fix I mean so that in Conquest when someone chooses Base 3 to spawn they actually spawn in Base 3, not in the Hanger. In CTF the spawns actually work.
The mod tools do not work on my computer so I can't do it myself.
Thanks.

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Aug 17, 2009 10:24 pm
by RogueKnight
SG-17 wrote:Can someone fix the Base 3 spawn on the shipped Polis Massa map? By fix I mean so that in Conquest when someone chooses Base 3 to spawn they actually spawn in Base 3, not in the Hanger. In CTF the spawns actually work.
The mod tools do not work on my computer so I can't do it myself.
Thanks.
even if someone does that, you won't be able to play it online.

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Aug 18, 2009 12:13 pm
by SG-17
DarthRogueKnight wrote:
SG-17 wrote:Can someone fix the Base 3 spawn on the shipped Polis Massa map? By fix I mean so that in Conquest when someone chooses Base 3 to spawn they actually spawn in Base 3, not in the Hanger. In CTF the spawns actually work.
The mod tools do not work on my computer so I can't do it myself.
Thanks.
even if someone does that, you won't be able to play it online.
I know.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 20, 2009 6:23 pm
by Nova Hawk
Hey, can someone can make this pic transparent??
Hidden/Spoiler:
Image
Thanks!

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 20, 2009 6:36 pm
by Fiodis
How transparent would you want it? You could use a magic-wand select in GIMP on the white background, hit delete, then copy and delete the entire pic. Afterwards, you could paintbucket-fill a blank canvas from your clipboard with any degree of opacity.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 21, 2009 2:10 am
by AQT
Here you go:
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 21, 2009 10:22 am
by Executer94
Can someone scale up the geonosian skeleton.

It should be just a bit bigger than the normal one.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 21, 2009 10:45 am
by bobfinkl
I believe how to scale up skeletons is explained in this topic:
http://www.gametoast.com/forums/viewtop ... 27&t=11546

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 21, 2009 1:23 pm
by RevanSithLord
Need someone to convert 3 more JA models for usage for BF2. So if anyone can, I'll send the .glm files to them. This is for General Nate's Terminator map. If anyone would like to, send me a PM. Thanks.

I don't have any converting tools. And Nate never heard of the extensions, so he asked if I can ask someone to do the magic.

As far as the authors of the models go, I'm still trying to find the names so Nate can give them proper credit. Like they disappeared off the side of the planet. For now, it'll have to be unknown until I can find the names.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 21, 2009 4:44 pm
by Darth_Squoobus
What about a white van with boarded-up windows that says "free candy" on the side?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 21, 2009 7:43 pm
by CodaRez
Darth_Squoobus wrote:What about a white van with boarded-up windows that says "free candy" on the side?
You can easily make that urself :P

A edited cube and 4 cylinders and BAM

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 21, 2009 8:25 pm
by StarkillerMarek
Could somebody make me a model with a stormtrooper body and scout trooper head?
I can't seem to find one here.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Aug 21, 2009 11:01 pm
by CodaRez
StarkillerMarek wrote:Could somebody make me a model with a stormtrooper body and scout trooper head?
I can't seem to find one here.
Import the stormtrooper via Meshtool4(find in XSI tuts)

Import the Scout via Meshtool as well.

Just cut out the scout head and put it on the stormies body.

Voila.

EDIT: On that note, a request of mine:

Anyone wanna envelope(assign bones) to THIS model?
Hidden/Spoiler:
Image
Its a W40K SPACE MARINE(minus humoungous shoulder pads and shin armor, added separately). To give a taste of the task you would be taking, heres the mindnumbing wireframe:
Hidden/Spoiler:
Image
PM if interested.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 22, 2009 4:24 am
by DarthD.U.C.K.
i would give it proper UVs before enveloping but anyway enveloping is not very hard you can learn it quickly yourself

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 22, 2009 3:20 pm
by StarkillerMarek
CodaRez wrote:
StarkillerMarek wrote:Could somebody make me a model with a stormtrooper body and scout trooper head?
I can't seem to find one here.
Import the stormtrooper via Meshtool4(find in XSI tuts)

Import the Scout via Meshtool as well.

Just cut out the scout head and put it on the stormies body.

Voila.

Wouldn't it have to have a different texture?

And I am the worst at modeling and don't have XSI, so could someone please do this for me?

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 22, 2009 3:21 pm
by Super_Clone
Or you could get XSI and try yourself, and about the texture, it just uses the scout trooper texture, so as long as you have the scout trooper texture in you're msh folder, there will be a texture for the head.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 22, 2009 4:08 pm
by StarkillerMarek
I guess I could try, but the last time I had XSI I could not figure out a single thing and the tutorials did not really help. If someone feels like doing it, I would really appreciate it. But it is okay :( if no one does I guess.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 22, 2009 6:41 pm
by kooster
Hey Everyone!

I need a new weapon! With all the mshs, textures, effects and all that good stuff.
The name of it is the Westar M-5 Rapid-Fire Rifle.
Obviously, it needs to somewhat look like the Westar M-5 Carbine, but with longer barrel, scope, etc.
It needs to be rapidfire.
It needs to have blue lasers. I dont want the default chaingun lasers.

This DOES NOT need to be done quickly. I would rather want it to be worked on for more than a week. (unless your really good lol)
Please PM me if you are interested, but ask questions on this thread.

Please HELP. Thank You.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 22, 2009 8:27 pm
by CodaRez
kooster wrote:Hey Everyone!

I need a new weapon! With all the mshs, textures, effects and all that good stuff.
The name of it is the Westar M-5 Rapid-Fire Rifle.
Obviously, it needs to somewhat look like the Westar M-5 Carbine, but with longer barrel, scope, etc.
It needs to be rapidfire.
It needs to have blue lasers. I dont want the default chaingun lasers.

This DOES NOT need to be done quickly. I would rather want it to be worked on for more than a week. (unless your really good lol)
Please PM me if you are interested, but ask questions on this thread.

Please HELP. Thank You.
So you want to edit the existing Westar M5 that exists in every 1.3 clone commander?

Well no matter how u look at it, making a barrel longer and messing with a scope won't take a week.

Thing is you need permission from the WESTAR maker...

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 23, 2009 2:24 pm
by kooster
CodaRez wrote:So you want to edit the existing Westar M5 that exists in every 1.3 clone commander?
Actually I want BFX's Westar M5 (on the ARC Lieutenant) edited.
CodaRez wrote:Well no matter how u look at it, making a barrel longer and messing with a scope won't take a week.
Well I dont really know much about modeling and stuff...
CodaRez wrote:Thing is you need permission from the WESTAR maker...
Does anyone know the person who made the WESTAR in BFX?