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Giving a unit different animations [Solved]

Posted: Wed Aug 30, 2006 4:01 pm
by Guest
Ok, so, I want to know is, how do I give units different animations from other characters, how do I give the super battle droid, a wampa animation?

RE: Giving unit animations other animations

Posted: Wed Aug 30, 2006 4:36 pm
by Rekubot
This is pretty easy, though admittedly quite glitchy. Also, if you don't get the lightsaber damage bug fixed then they won't do any damage either.

1) Go to assets\sides and copy the snw folder to the sides folder of your map.
2) Go to cis\msh, and copy all 6 MSH, TGA and option files that are associated with the SBD.
3) Paste them in snw\msh.
4) Open up snw_inf_wampa in the snw\odf folder.
5) Change the GeometryName to cis_inf_sbdroid and GeometryLowRes to cis_inf_sbdroid_low1.
6) Munge and you're done!

It's actually quite funny to see the Super Battle Droid run around like that, but be warned that the legs will be slightly split up from the rest of the body. It doesn't really make much of a difference though.

Edit: Forgot to mention that you need to mention snw_inf_wampa in your LUA. I'm pretty sure you know how to do that.

RE: Giving unit animations other animations

Posted: Wed Aug 30, 2006 6:50 pm
by t551
Actually, there's a more technical way to do that, that will let you keep all of the sbd's odf data, but this will work.