Conversion Problems

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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SilvaDalek
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Conversion Problems

Post by SilvaDalek »

My friend has been kind enough to make me a ton of 3-D models form my soon-to-be-released series. My problem is that the format is KPM. I have no idea what to do with KPM. Is there a good converter to help me get odf and msh?
Help me :runaway:
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Re: Conversion Problems

Post by Taivyx »

You're sure you can't ask him for a different, more widely used format such as .3ds or .obj?
SilvaDalek
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Re: Conversion Problems

Post by SilvaDalek »

No he can't make any other file types sadly. His Linux system allows the best models to be KMP.
The Dalek model he made is fantastic and really don't want to ask him to restart.
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Re: Conversion Problems

Post by The_Emperor »

SilvaDalek wrote:Is there a good converter to help me get odf and msh?
* just msh, model files aren't odfs.

Sorry dude, I can't find one either.
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Re: Conversion Problems

Post by SilvaDalek »

So I can place msh on the map with zero edit?
If so then I'm all set.
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Re: Conversion Problems

Post by The_Emperor »

You need to make the odf yourself, with notepad or something. It's fairly simple, quite easy, should be explained in the docs. The msh is the actual model, the odf is an Object Definition File. If you've got a .msh, you won't need to convert anything, you just need to make an odf file for it.
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Re: Conversion Problems

Post by SilvaDalek »

Thanks for the odf info The_Emperor (I should have read the odf document before I asked!)

My friend may be able to convert into msh (I hope)
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