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Anouncement: Battle For Naboo mod..
Posted: Tue May 16, 2006 11:32 pm
by Big_rich
Couple of us guys from -(DW)- have been hard at work working on a Battle for naboo mod map. We wanted it to go through a stringent, in house, beta first before releasing it to GT. But if your really intrested in seeing it now, in unfinished form check it out at this link:
Updated:
http://files.filefront.com/BON_V91rar/; ... einfo.html
We have Gungans(with teeth) as playable units. We have added royal vanguard, Queen Amidala. We modded several vehicle and weapons, particle effects etc...etc..etc. We added a new droid unit called the BioX Droid Prototype with a toxic emitter and rad. cannon. It's worth a look. Mind you this is just a beta. But any feedback will be apreciated.
This is MY first mod map. Krayt, I know has some modding experance. Thanks in advance GT for all your help in getting us past our trying times!

RE: Anouncement: Battle For Naboo mod..
Posted: Tue May 16, 2006 11:41 pm
by aadd222
looks nice
RE: Anouncement: Battle For Naboo mod..
Posted: Wed May 17, 2006 12:43 am
by Koolaid7g
Not bad! Keep up the good work!
RE: Anouncement: Battle For Naboo mod..
Posted: Wed May 17, 2006 1:13 am
by RAymo
looks cool. wats the huge purple thing in the back?
Re: RE: Anouncement: Battle For Naboo mod..
Posted: Wed May 17, 2006 1:24 am
by DeathRow
RAymo wrote:looks cool. wats the huge purple thing in the back?
That purple thing is a Gungan shield. If you have Episode 1, you will know what I mean
RE: Re: RE: Anouncement: Battle For Naboo mod..
Posted: Wed May 17, 2006 8:18 am
by Talibanman
oh, that droid uses bionic weapons, right?

RE: Re: RE: Anouncement: Battle For Naboo mod..
Posted: Wed May 17, 2006 10:37 am
by -Iceman-
whats that green with yellow think ??
Looks Great
Posted: Wed May 17, 2006 12:16 pm
by Big_rich
the bio droid uses biological weapons. That green thing is the spew from the toxic emitter cannon. It's basically the flames from a FT redone.
Posted: Wed May 17, 2006 3:11 pm
by RєÅpér
k here are a few bugs
1: The radar
2 : when you shoot or an explosion they're squares
3: the gun next to amidala :/
Posted: Wed May 17, 2006 4:07 pm
by Chris165
BioX Droid Prototype with a toxic emitter and rad. cannon.
remember that unit from jedi power battles, only it was bigger then a regular droid, the same for the other droid ( the 1 instead of green toxic, fire)
Posted: Wed May 17, 2006 4:16 pm
by MartinK
nice map, cant wait for release, but i dont get the Amidala bug, is that her weapon???
Posted: Wed May 17, 2006 4:25 pm
by RєÅpér
yes you see i see her pisto twice once 1 is in her hand and other is in air
dunno for you guys if you have the same bug
Posted: Wed May 17, 2006 6:20 pm
by Tuskenjedi
no that's the hud weapon. You have to add the HUD tag in the odf to fix it. Same with all that other stuff. How'd you get the faamba shields to work.
Posted: Wed May 17, 2006 6:30 pm
by Big_rich
thanks for the bug report guys! I'll get to fixing that crappy explosion effect. I'll take a look at the hud as well. What hud tag should I use. like pistol hud? Never really got it to work for me. I'll have to look at my odf's for the fambaa, as that was one of the first things I had working on the map. I know I had to edit the odf to get it to work. The release will have gungans vs. cis and gungan names.
Here is what I did for the fambaa: I use the naboo_prop_fambaa and edited the odf to this:
[GameObjectClass]
ClassLabel
="commandarmedbuilding"
GeometryName ="nab1_walk_fambaa.msh"
[Properties]
GeometryName ="nab1_walk_fambaa"
BUILDINGSECTION ="BODY"
Label ="Control Zone"
MapTexture ="hud_dest_icon"
MapScale =3.0
GeometryName ="nab1_walk_fambaa"
//DestroyedGeometryName ="geo_bldg_technounion_hulK"
MaxHealth ="12000.0"
ExplosionName ="cis_fly_fedcoreship_exp"
//AnimationName ="geo.zafbin"
//IdleAnimation ="idle"
//DeathAnimation ="destroy"
//Added This section to the pro to make it auto fire the "shield"
BUILDINGSECTION = "TURRET1"
PilotType = "self"
Controllable = "0"
AutoFire = "1"
TurretNodeName = "hp_fire"
PitchLimits = "0.0 0.0"
YawLimits = "0.0 0.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"
WeaponName = "nab_weap_bldg_fambaa_shield"
WeaponAmmo = 2
Then add the memorypool("ConmmandArmedBuilding", 1) to mission.lua. Add the spawn points in ZE, volia, a spawnable, building/fambaa.
Edit: Been busy tonight. I've fixed everything mentioned in this thread. Plus added gungan voices. Fixed the spawn screen, and now you will be killed by Mi Gu Pikua(added gungan names).
Updated version here:
http://files.filefront.com/BON_V91rar/; ... einfo.html
Posted: Thu May 18, 2006 2:18 am
by Big_rich
Just a quick update. we are gonna keep a dedicated server up with the map for the remander of the beta. SO feel free to drop by and play on a hosted server.
Posted: Thu May 18, 2006 6:16 pm
by Big_rich
Tean could you please move this thread?
Posted: Sun Jun 11, 2006 9:38 am
by ~HUNTER~_OVERLORD
Looks good, keep up the work