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Chair

Posted: Sat Feb 22, 2014 12:32 pm
by Kingpin
Is there any tutorials about how to take a msh and make it so a player can sit on it? I need this for a chair, and have searched the vast seas of Gametoast for one asset and have found nothing like it. Anyone know?

Re: Chair

Posted: Sat Feb 22, 2014 1:06 pm
by THEWULFMAN
Easy. It just needs to be set up as a turret. You can use stock assets like the chairs used in space maps as an example.

Pretty sure a couple chair assets are around here somewhere, not sure in which pack though.

Re: Chair

Posted: Sat Feb 22, 2014 1:49 pm
by Kingpin
Do you know any of the .odf for the chairs used in space? I can't think of any.

Re: Chair

Posted: Sat Feb 22, 2014 11:02 pm
by AceMastermind
BF2_ModTools\space_template\Worlds\@#$\odf\spa_veh_turret_chair.odf

Re: Chair

Posted: Sun Feb 23, 2014 12:34 am
by Kingpin
Cool! Is there anyway I can edit the computer console out of that, leaving just the chair? I have never used XSI, is there some sort of hex edit around it?

Re: Chair

Posted: Sun Feb 23, 2014 1:00 am
by AQT
There's not much you can do with hex editing, but there's already a chair asset out there in the DMI Prefab Pack: http://www.gametoast.com/viewtopic.php?f=64&t=14474

That one has a small table with it, though, but I'm pretty sure there are others in the Battle Arena assets: http://www.gametoast.com/viewtopic.php?f=64&t=27649

Re: Chair

Posted: Sun Feb 23, 2014 10:29 am
by Kingpin
Hm. I checked the battle arena assets out a while ago, but did not have any success. Is there a basic way in XSI to get that panel off the space chair prop?

Re: Chair

Posted: Sun Feb 23, 2014 1:09 pm
by AceMastermind
The entire operation is about as basic as you can get.
import msh>delete unwanted geometry>export msh

Re: Chair

Posted: Sun Feb 23, 2014 4:46 pm
by Kingpin
AceMastermind wrote:The entire operation is about as basic as you can get.
import msh>delete unwanted geometry>export msh
I am sure it will still be a challenge for me. Haha. Thanks!

EDIT: Well, I tried to just get the actual chair ingame, but everywhere it is placed on the map, it is not showing up. I checked my error log and found nothing.

Re: Chair

Posted: Mon Feb 24, 2014 6:56 pm
by THEWULFMAN
Gonna need more than that to go on. For starters, let's see your ODF and a screenshot of it in ZE.

[img] tags do work, as do the rest, you just have to type them manually. Just an FYI.

Re: Chair

Posted: Mon Feb 24, 2014 7:04 pm
by Kingpin
Alright.
Picture in ZE:
http://postimg.org/image/mirkx243h/
Hidden/Spoiler:
Image
ODF:
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "remoteterminal"
GeometryName = "shared_turret_chair.msh"

[Properties]
VehicleType = "remoteterminal"
MapTexture = "rechargedroid_icon"
HealthTexture = "hud_all_turret_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 0.5

GeometryName = "shared_turret_chair"
CollisionScale = "1.5"
CollisionThreshold = "5.0"
HealthType = "vehicle"
MaxHealth = 900.0

PilotSkillRepairScale = 0.04

PilotPosition = "hp_active"
PilotAnimation = "drive"
IsPilotExposed = "1"
PS. Hide and Img tools are not working :(
PSS. Game of Thrones!