Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 0819/02)

Post by Marth8880 »

New shell feature. This is some next-gen stuff, I'll tell ya' what.

(YouTube video)
Image
Dreadnot9
Chief Warrant Officer
Chief Warrant Officer
Posts: 341
Joined: Wed Jun 06, 2012 2:05 pm
Projects :: Rising Conflict CW v2.0
Games I'm Playing :: Skyrim TF2 FTL
xbox live or psn: Steam is Dreadnot9

Re: Mass Effect: Unification (build 0819/02)

Post by Dreadnot9 »

I really liked the little speech tid-bits.
"We'll bang, ok?"
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 0819/02)

Post by THEWULFMAN »

I'll take it. Though I think your butt is a bit more important.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 0819/02)

Post by Marth8880 »

Hey guys. Unification's massive 1.1 patch is getting close to being ready to be released, so I thought I'd let you all in on what's been going on with the changes that have been made thus far.

Release #2: Change Log (10-01-2013): https://dl.dropboxusercontent.com/u/384 ... efined.txt

Also, a few notes about the release:
- We will most likely release two variations of the new version: the patch, and then the standalone version. The patch will only include content that has been updated, and the standalone will include everything. We might also release a Steam version - more info on that later.
- The installer issues are hopefully going to be fixed, but don't get your hopes up. (If anybody here has ANY experience scripting installers using NSIS, your help will be much appreciated. Please send me a message if you're interested. We currently use Inno Setup and it's pretty awful, albeit easy to use.)

Questions? Comments? Concerns? Post 'em below!
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 1001/02)

Post by THEWULFMAN »

Are we ever going to fix the reticle? :o
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 1001/02)

Post by Marth8880 »

Maybe. ;)
Hidden/Spoiler:
Image
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 1006/02)

Post by THEWULFMAN »

The darkness can not be breached.

Soon we'll be releasing Mass Effect: Unification r2(1.1), but before we do that we have a few things to finish up. In the meantime, let's show you some of the stuff we've been working on.

The Systems Alliance has been redone so many times I'm beginning to lose count, and I know for a fact we're not done with it.

My instructions were simple when I took over the development of the Alliance's graphical design, make it so each of the classes were easily distinguished from eachother. I wanted to recreate the visual style of the Alliance Marines in Mass Effect 3 at the same time. My solution was to add class specific markings as you all know. The Soldier would remain untouched while the Infiltrator (green), Adept (cyan), Engineer (gold), Sentinel (purple), and Vanguard (red) got distinctive visual markings.

Unfortunately I was very unhappy with the end result, as were quite a lot of our fans. So without further ado, I present my redesigned Alliance Marine textures. Only the Soldier remained the same.

Infiltrators now have map-type specific camo. For instance on Kamino the camo will be a grey urban design, and on Dagobah they have a green and brown jungle camo.

Alliance Vanguard
Hidden/Spoiler:
Image
Alliance Sentinel
Hidden/Spoiler:
Image
Alliance Adept
Hidden/Spoiler:
Image
Alliance Engineer
Hidden/Spoiler:
Image
Alliance Infiltrator (Desert)
Hidden/Spoiler:
Image
Alliance Infiltrator (Snow)
Hidden/Spoiler:
Image
Alliance Infiltrator (Jungle)
Hidden/Spoiler:
Image
Alliance Infiltrator (Urban)
Hidden/Spoiler:
Image
And to wrap it off, Marth fixed the hex shields on Virmire. We also added glow to a lot of weapons, the Geth Pulse Rifle being one of them.
Hidden/Spoiler:
Image
We hope you all enjoy these changes as much as we do. If not, leave a comment below about what you have an issue with and if we agree with you and have the ability to do so we shall change it.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 1006/02)

Post by Marth8880 »

Image

Plain and simple. :thumbs:
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Mass Effect: Unification (build 1006/02)

Post by CressAlbane »

Not sure I understand. The classes have this look on every map (obviously excluding the Infiltrator)?
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 1006/02)

Post by THEWULFMAN »

CressAlbane wrote:Not sure I understand. The classes have this look on every map (obviously excluding the Infiltrator)?

Correct. Only the Infiltrator changes based on the map, for now anyway. The Soldier, Engineer, Adept, Sentinel and Vanguard look the same no matter the map.

The reason for that is again, making sure all the classes are easily distinguishable from eachother.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Mass Effect: Unification (build 1006/02)

Post by CressAlbane »

I hate to say it, but I think they look a bit too distinguishable. The saturation of those various classes, while perhaps suitable for busier map environments, jumped out at me as jarring against the more dull Kamino. The ones I disliked the most were the Adept and Sentinel.

For example, the clones and droids in stock Clone Wars don't have as many vibrant colors. I remember playing a mod once where one team was various gaudy reskins of Boba Fett, and it was a bit visually overwhelming. Sadly, I was reminded of that a bit when looking at the skins (Maybe you could share some pictures of a bunch of these units in a group to show what it looks like). Also, I don't remember seeing so many bright colors when playing Mass Effect (I have only played the first two games, though).

While I like the general colors (the hues, I guess), I think the soldiers are a bit too saturated. The Infiltrator reskins all look wonderful, though. Perhaps you could bring the other classes a bit closer to that unit stylistically (not in design/pure appearance, just general style).

Anyway, I hope I communicated that well enough. *stock disclaimer about this being my opinion, intended as constructive criticism to help improve mod, final choice is yours, etc.*
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 1006/02)

Post by THEWULFMAN »

I'm very happy with the Engineer and Vanguard, and mostly happy with the Sentinel. I might end up making adjustments to the Adept, since it's the only one I'm not really satisfied completely with.

Thank you for the feedback.

EDIT: Also, for the colors I'm basing it largely off of the possible armor colors in ME3 and ME2. For the camo, I based it off of ME1 armor.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Mass Effect: Unification (build 1006/02)

Post by AQT »

Awesome new skins, WULF. I also especially like the Infiltrator variants. They're like a blend of modern military and futuristic. And that hex shield! It's been hexed up in a good way! :shock:
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Mass Effect: Unification (build 1006/02)

Post by yuke5 »

It all looks fantastic.
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Mass Effect: Unification (build 1006/02)

Post by The Nasal Abyss »

What have you done to my beautiful, precious models!? CHANGE THEM BACK AT ONCE!!!!

Just kidding. The skins look great! This mod still keeps growing and growing, and looks better with every update. Keep up the good work you guys!
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 1101/02)

Post by Marth8880 »

The Nasal Abyss wrote:What have you done to my beautiful, precious models!? CHANGE THEM BACK AT ONCE!!!!

Just kidding. The skins look great! This mod still keeps growing and growing, and looks better with every update. Keep up the good work you guys!
LOL, and thanks!


New scope texture for all vehicles and turrets. Texture created by WULF.
Hidden/Spoiler:
Image
Dreadnot9
Chief Warrant Officer
Chief Warrant Officer
Posts: 341
Joined: Wed Jun 06, 2012 2:05 pm
Projects :: Rising Conflict CW v2.0
Games I'm Playing :: Skyrim TF2 FTL
xbox live or psn: Steam is Dreadnot9

Re: Mass Effect: Unification (build 1101/02)

Post by Dreadnot9 »

I really like the new vehicle scope, definitely has that mass effect "feel" to it. Great work :thumbs:
Will we be seeing any new vehicles besides the mako and gunship in the next update?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 1101/02)

Post by Marth8880 »

Dreadnot9 wrote:I really like the new vehicle scope, definitely has that mass effect "feel" to it. Great work :thumbs:
Will we be seeing any new vehicles besides the mako and gunship in the next update?
Thanks. :)

re: vehicles, No, but both existing vehicles have been hugely revamped. ;)
Dreadnot9
Chief Warrant Officer
Chief Warrant Officer
Posts: 341
Joined: Wed Jun 06, 2012 2:05 pm
Projects :: Rising Conflict CW v2.0
Games I'm Playing :: Skyrim TF2 FTL
xbox live or psn: Steam is Dreadnot9

Re: Mass Effect: Unification (build 1101/02)

Post by Dreadnot9 »

Marth8880 wrote:re: vehicles, No, but both existing vehicles have been hugely revamped. ;)
This is probably better than new vehicles anyways, improve what you've got before you add more.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Mass Effect: Unification (build 1101/02)

Post by CressAlbane »

Ooh, good scope. A nice contrast to the slew of cocentric circles we usually get.
Post Reply