Code: Select all
ERROR[PC_modelmunge msh\tor_sniper.msh]:CalculateTangentVectors: num strip vertices doesn't match expected after split along mirror boundaries!Code: Select all
-bump rep_inf_tortrooperCode: Select all
-bump -format bump -bumpscale 7.0EDIT
So I determined that it has to be something with the bump map rather than the .msh. I also ditched the msh.option in favor of repsharpshooter's meshtool. So its now bump+specular.
diffuse texture
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