Page 3 of 3

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Mon Mar 29, 2010 1:40 pm
by Hawk
acryptozoo wrote:
Nabopolasszar wrote:Here is some critics too:
EDIT:How can I get a flying STAP
go to the platform before the clones get there and they spawn on the side opposite of the starting point :thumbs:
Lol it works! :thumbs:

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Wed Mar 31, 2010 10:40 am
by skelltor
it wont extract for me it get a message that says it cant open it as an archive

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Wed Mar 31, 2010 12:28 pm
by RogueKnight
skelltor wrote:it wont extract for me it get a message that says it cant open it as an archive
Redownload it.

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Wed Mar 31, 2010 1:05 pm
by skelltor
Thats what i am trying now i was just wondering if anyone else had this problem.

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Wed Mar 31, 2010 8:55 pm
by Jediguy
Great to see another Clone Wars map. This one was pretty good, I essentially agree with Mav on everything. Right, to the review.

+
Loading up and taking off in the gunship from that Acclamator was, how shall I put it...epic. It was very atmospheric and I enjoyed it wholeheartedly. It actually made me feel like I was staging an attack on the secluded "hill". Fighting my way up the hill alongside my fellow clones was also quite fun. The combat environment was top notch. The building itself was well laid out and the cover of the pillars was sufficient. The anakin, obi wan, and asajj models were good.I especially enjoyed the Rotta the Hutt model on your back once you rescue him. It was very well made. Escaping in that shuttle was also interesting.

-
Taking off and diving through the atmosphere was awesome, but it was frustrating finding the right place to land. I crashed once or twice before getting it right. The LZ and the hill were pretty much all black, and rather difficult to navigate with the AT-TEs. I plummeted down the side of the cliff once. Curiously, the AT-TE didnt die, but I did. Also, further instruction could be given on some of the objectives, such as Escaping and getting Rotta to the ship. Also, the units for both sides could have used a little more variation.

The few complaints I have are relatively minor and did not affect the balance of the match harshly. The only other suggestion I have would be to add conquest mode. Overall, great job.

8/10 :clone:

Oh and for some reason it keeps saying my vote submission was invalid.

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Fri Apr 09, 2010 9:42 am
by Anakin
i would give a 1 for the map but i couldn't vote because of an error.
:thumbs: :thumbs: :thumbs:
(i'm waiting for this map since i read for the first time of it.)

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Fri Apr 09, 2010 9:44 am
by impspy
Anakin wrote:i would give a 1 for the map but i couldn't vote because of an error.
Don't you mean a 10? ;)

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Fri Apr 09, 2010 10:47 am
by Anakin
oh ähm i thought one because of the schoole marks and it's on first position so i mean the best points.
but i tryed the map and i cannot land the gunnship
:cry: and if i move the mous up(the nose of the ship down) than all people fall out of the ship and die.

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Mon Dec 13, 2010 10:08 pm
by modmaster13
NICE!!!!!!!!!!!!!!!!!!!!!!! :runaway:
Missing alot of sounds though, and the music is in a lower tone than the movies.

Re: Battle of Teth (B'omarr Monastery) 1.0

Posted: Mon Dec 13, 2010 10:09 pm
by Maveritchell
--------------------------------------------------------------------------------------

Please don't bump topics over 30 days old. It is against The Rules.

If you have a question about a topic or file and it is unanswered in the thread, please PM the author. If you have no new information to add, please do not add a post to the topic.

Thanks, Staff

----------------------------------------------------------------------------------------