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Re: Tatooine: Outpost Update p8 Jundland Wastes
Posted: Sun Feb 13, 2011 6:34 am
by naru1305
Lephenix_dor wrote:Excellent

i second this

Re: Tatooine: Outpost Update p8 Jundland Wastes
Posted: Sun Feb 13, 2011 6:39 am
by Anakin
the sun looks great i'm sure the soldiers should buy sunglasses
how many moons and suns has tatooine?? can you check this and may add some more??
Re: Tatooine: Outpost Update p8 Jundland Wastes
Posted: Sun Feb 13, 2011 12:09 pm
by Fiodis
Anakin wrote:how many moons and suns has tatooine?? can you check this and may add some more??
Two suns. He's got this already, though he's working on making them look more seperate.
Re: Tatooine: Outpost
Posted: Sun Feb 13, 2011 3:40 pm
by modmaster13
What about SoundRegions/SoundStreams?
Re: Tatooine: Outpost
Posted: Sun Feb 13, 2011 3:48 pm
by DarthD.U.C.K.
what about potatoes?
anyway, the judland looks much better with the new groundtexture and the tuskencamp looks great too!
Re: Tatooine: Outpost
Posted: Sun Feb 13, 2011 4:04 pm
by Jendo7
Thanks DarthD.U.C.K.!
Well, now I know what the Tuskens staple is...
modmaster13 wrote:What about SoundRegions/SoundStreams?
Good suggestion, and if I do that it will probably be left until last, as I've still got the terrain to finish, and a lot more.
Re: Tatooine: Outpost
Posted: Sun Feb 13, 2011 4:06 pm
by agentsmith38
DarthD.U.C.K. wrote:what about potatoes?
Baked, not boiled.
And I agree, it does look better. Well done!
Re: Tatooine: Outpost
Posted: Sun Feb 13, 2011 4:13 pm
by Jendo7
Thanks!
...and I think I'm having pots this evening, preferably baked

Re: Tatooine: Outpost
Posted: Sun Feb 13, 2011 4:28 pm
by Eggman
I would say leave the suns where they are, but reduce the size of each so the light bloom doesn't overlap so much. Reducing the 'halo' sizes in the .fx file should do the trick.
Re: Tatooine: Outpost
Posted: Tue Feb 15, 2011 6:31 am
by Jendo7
Thanks Eggman, reducing the halo rings did it, and I moved them slightly apart as well.
Re: Tatooine: Outpost
Posted: Tue Feb 15, 2011 11:25 am
by Darth_Spiderpig
Looks sweet now.

Re: Tatooine: Outpost
Posted: Tue Feb 15, 2011 11:29 am
by commander501stappo
Yes, very nice. Your map really reminds me of Tatooine

Re: Tatooine: Outpost
Posted: Tue Feb 15, 2011 11:33 am
by Lephenix
Much better

Re: Tatooine: Outpost
Posted: Tue Feb 15, 2011 12:49 pm
by Anakin
looks great

Re: Tatooine: Outpost
Posted: Tue Feb 15, 2011 1:53 pm
by naru1305
WOW, the two suns are awesome, they make a nice Tatooine feeling

can we now see the two suns from every position?
Re: Tatooine: Outpost
Posted: Tue Feb 15, 2011 2:13 pm
by Jendo7
Thanks, I'm glad everyone likes it.
Anyway, a little update on the assassin droid, with better camo:
@naru. I'll post some more screens of the suns at the weekend, once I've improved the terrain.
Edit: Can't get the poll to work, so I was just wondering what modes people would like to see.
The options are as follows:
1 Flag CTF GCW/CW or
2 Flag CTF GCW/DTII
XL GCW only or
XL GCW/CW
Hunt Sandtroopers v Jawas or
Hunt Rebels v Tuskens
I already have hero assualt GCW and Gunner assault DTII
Loadscreen:
Re: Tatooine: Outpost
Posted: Thu Feb 17, 2011 7:17 pm
by martin105038
I vote for XL GCW/CW and Hunt Rebels vs Tuskens. Nice job

Re: Tatooine: Outpost
Posted: Thu Feb 17, 2011 7:52 pm
by modmaster13
martin105038 wrote:I vote for XL GCW/CW and Hunt Rebels vs Tuskens. Nice job

I vote for CW, GCW 1flag CTF, XL for CW, and GCW, and Hunt sandtroopers vs jawas!

Keep up the good work!

Re: Tatooine: Outpost
Posted: Thu Feb 17, 2011 9:06 pm
by bamdur123
Awesome map keep up the good work (ps. the animated worm prop im makign would fit perfectly with this)
Re: Tatooine: Outpost
Posted: Fri Feb 18, 2011 2:25 am
by kinetosimpetus
Except they're from Blenjeel, not Tatooine.
This map is looking good. I'll surely dl it when released.
